Age/Gender: 27, Male
Location: Glasgow, Scotland
I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!
Newgrounds Stats
Whistle Status: Silver
Exp. Points: 9,090 / 9,340
Exp. Rank #: 1,495
Voting Pow.: 7.07 votes
BBS Posts: 2,776 (0.91 per day)
Flash Reviews: 2,728
Music Reviews: 317
Trophies: 3
Stickers: 0
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2,728 Reviews | 779 w/ Responses
I generally liked the style - the simple shapes and fbf.
I'd suggest you think a bit about the line width - it's usually the same width throughout, but is smaller in the scenes in which you use tweening (like Pac-man before he sees the pill or the ghoul before he grabs the kid in the ghost costume). Maybe think about this - maybe use thinner lines for the bg?
Sometimes, your lines got a little sloppy. Don't be afraid to undo and redraw a line until it looks smooth.
The plot itself was kinda unsettling, with the vicious ghoul - quite a contrast to the cute graphics!
The end with Pac-man was amusing, but a bit of a non-sequitor considering that the rest of it had been set in the 'human' world.
It remained entertaining, regardless of flaws. Mainly thanks to the fast-paced action, I guess.
Author's Response:
People always say my lines aren't sexy, I think it's because of my shitty 30$ tablet.
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Well, the sound and graphical style fit perfectly (though the buttons could have used a little work and a bgm-off button would have been nice).
I found the question, 'How many BBS buddies do you have'? a little odd. Is that meant to be folk that I'd invite to my house? Folk that I assume appreciate my posts? What?
It seems far too subjective to be answered 'honestly'.
Anyways, the ending - with the points and your message is totally meaningless. Mainly because you give us no idea how good or bad this number is.
As a quiz that tells us anything, it sucks. But given that quizzes are a waste of time anyways and the final screen just seems to underline it, I found that hilarious.
Good job, I guess.
Author's Response:
OK.
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This seemed even more limited than most dressup games! I mean - only headgear (of which only one can really be used at a time), slogans and badges? That's not really allowing for much creativity.
Be imaginative with what you let us do - even with the current setup (him behind a podium) how about facial hair? Glasses? Facial tattoos? feminine makeup? Hairstyles?
I liked the fact that his head moves about, though that meant that stuff like the bunny ears only fitted half the time.
The graphics were well done though.
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Great work, everyone!
Some of those morphs were spellbinding and it was great being able to watch them all loop over and over.
Some of my faves:
the skull becoming the lad
dinosaur becoming the surfing tiger
Darkshadow's stuff - astounding
Mogly's
Vincoid's rose becoming the angel was beautiful
The brain-man becoming the foetus
The heart becoming the eye
I loved how with the beer, the fluid splashed out, then splashed back in as it morphed into something else.
Loads of other that were quality, too though. I noticed that the weaker ones seemed to arise when there was a lot of fiddly detail to deal with or when the lines went a tad too wibbly or there was a massive change in line thickness.. Most of us aren't good enough to have flashy stuff like a wave pouring over and so I guess I was lucky to not be pushed beyond my breaking point. (My dinosaur>hat seemed hard for a while, but I worked it out and having seen some of the other challenged folk faced, I realise how simple mine actually was!)
It's amazing how the music seems to match the rhythm of the morphing! I wonder how you did that! ;-p
If you do another (and I think you should), I'd suggest some sort of guidelines on line thickness and drawing complexity. That might help make it ore manageable for everyone?
Also, for co-author spots, maybe take a leaf out of Jmtb02's book and reward 'best morph', as well as 'most morphs'. I guess this way was simpler for you though.
Anyways, awesome idea. It was fun to do and I've been watching this for ages.
Maybe we'll see a bunch of solo variants now folk have gotten a tste for this.
Author's Response:
You know, I'm still not sure how the music got synced so well... :3
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I actually really liked your graphics - with the simple shapes of the car etc.
The sign for 'camp boring' really didn't fit though - neither the thin lines, nor the style of shape. Elsewhere, you have these sorta flat abstract shapes that look like a cheap cartoon from the 60s and so the 'proper' 3D shape looks kinda odd.
I think you need to work on keeping a consistent line width, maybe embrace the abstract shapes you've made and work on refining your style.
And don't use square-edged letters - the sans-serif rounded fonts you use work way better.
The story itself made me smile. Specially the son's sarcastic voice.
The whole thing could have been better presented though. The way the presence of the rafting, archery and bonfire lighting were introduced was a bit odd - up until then, it was as if they were all alone.
Also, in the end, with a comment like that, I feel that such a horrible dad would probably slap the son, or at least grumble 'shut up'.
Maybe focus more on realising the characters rather than making funny jokes at the expense of continuity?
I look forward to your future stuff.
Author's Response:
Yeah, I should of planned it better. Thanks.
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"Work on the animation and add some originality."
It's a typical, generic story. You haven't really shown us anything new - next time, maybe think of a twist or something that will take this a step up.
The scene with the eye turning green is classic horror film. Nice.
I think that the scene with the alien bursting out didn't quite have enough impact - maybe a bit more acting in the voice (if he's so scared, shouldn't he be shouting or showing emotion?) or maybe have the music kick in a few seconds earlier than it did.
The sudden stop of the music was slightly jarring though.
You do need to work on your drawings - the human proportions are constantly changing, with massive legs, messed up limbs or torsos...
I did like some of your colours though.
-Review Request Club-
Author's Response:
Thanks again, i'll try and come up with a twist or two next time around.
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Man, those are some awesome dinosaurs and the bgs all capture the feel of the comics rather well.
When they're in the box, though, Hobbes' arm looks odd and when he knocks Calvin over, the tweened face seems sloppy. I generally felt that the characters could have been a little better drawn.
Made me smile though. Specially the typography at the end. That was totally perfect.
I was sad it was over.
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'Simon' is one of the oldest computer games in existence and this plays almost identically - though a few extra tiles and the fact that the length is only increased after 3 rounds is notable.
The first time I played, I didn't realise that each length needed 3 victories to proceed and it seemed a bit irritating until I got to the length of 5 and upwards.
Maybe you could have asked for only one victory at length 3, 2 at length 4 and 3 thereafter? And to ensure folk understand the rules, don't progress us after a mistake - instead we should play the same level again.
I loved the way you quickly repeated the pattern after a fail and the music and graphics were lovely.
Author's Response:
Great feedback, I'll be sure to improve based on these ideas. Thank you very much!
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I liked the basic concept, but felt the execution was off.
The controls and rules - barring the special items - are fairly simple. It took me a couple of goes to realise that I needed to release before the trampoline became active, but after that it was just about learning about the items and refining my technique.
I feel, though, that the level design could have been made more interesting. Rather than just be a random game, you could have forced us to navigate around tricky layouts of obstacles, introduced the various elements at a slower rate, rather than throwing it all in at the start leaving little to look forward to...
There's a couple of other faults that seem needless. Why should it take 3s each time we want to restart? It's a short time, but when we die, we want to dive straight back into the action!
And why's there no mut button?
I also feel the general layout and typography could be imptoved - specially on the 'tutorial' screen, with the slightly obscured start button and the building that first looks like it's part of the tutorial from its placement.
The idea is sound enough though.
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I really like the background you've got here. Funky saturated colours.
My main beef is that you've just not done enough work here - there's maybe 3s of animation here and it's not specially impressive. Make the animation last for at least 20s, put the music onto 'stream', so we don't have to download the entire track for such tiny animation...
There's just not enough to look at.
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