Bezman

Age/Gender: 27, Male
Location: Glasgow, Scotland

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Contact Info

Newgrounds Stats

Sign-Up Date:
8/16/01

Level: 29
Aura: Fab

Rank: Police Sergeant
Blams: 418
Saves: 595
Rank #: 7,487

Whistle Status: Silver

Exp. Points: 9,090 / 9,340
Exp. Rank #: 1,495
Voting Pow.: 7.07 votes

BBS Posts: 2,776 (0.91 per day)
Flash Reviews: 2,728
Music Reviews: 317
Trophies: 3
Stickers: 0

All Flash Reviews

2,728 Reviews | 779 w/ Responses

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Score: 2
Piggy123s NG guide

"there's no reason for people to read this instead"

submission: Piggy123s NG guide
date: August 25, 2008

If the AS to make a button into a link didn't work for you, you should have asked in the BBS for help. Everyone else can work it out, so if you persevered you could have too.

You need to sort out your capitalisation and punctuation - it's currently really hard to read.

Don't use 'u' and other txtspk, use commas, full stops and new lines and capitalise proper nouns and the first word of each sentence. Seriously - these little things go a long way in setting a good impression!

Some of the info, like the 'warnings' and 'voting' section seemed so self-evident as to be redundant.

The info in the staff bit was mostly copied and pasted and going straight to the source is always a better option.

To be honest, I don't really see the need for another 'NG Guide', but this didn't do itself any favours with the issues it had.

I liked the sentiment and the music was generally cool. The buttons worked.

But in the end, there's no reason for people to read this instead of the official FAQ/primer.

August 28, 2008

Author's Response:

the link work now i just do not update it right now.

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Score: 3
Newgrounds Sig Creator

"What's here is good, but not enough."

date: August 25, 2008

I was hoping for something that let us make more than one style of signature.

The one you've got is kinda nice looking and certainly fits in with the NG look, but it also looks kinda generic, with all the NG icons and plain text alongside the bg we see everywhere.

You need to change it so when we enter a message, it keeps it. And correct the grammar. "your", not "you're".

And frankly, though I assume you've done a bit of work in editing the bg and icons, anyone with gimp/paint could surely add on text with hundreds of font styles, without having to deal with these issues.

If it had a wider range of possible outcomes - like maybe 10 backgrounds, 10 pictures to drag around and a text box that we can move and doesn't have these issues, then it might be actually good.

As is, it just feels far too limiting.

I really liked the colours on the forward/back buttons though - perfect mimicry.

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Score: 6
Do I eat the...? STWPT

"Made me smile"

date: August 25, 2008

really short, but it had a couple of decent visual gags going.

I liked the koala wave, raised eyebrow, head-in-bowl, glass hitting him. Full of little touches that really matter!

The backgrounds could be better - the one when you zoom in on the koala looks specially bad - like there's something odd going on, with objects floating in the bg.

Maybe you could have taken a minute to delete those and sketch out an actual bg in the colours you use for the large symbols?

The green one looked cool though.

September 6, 2008

Author's Response:

I have to admit I'm appalling at backgrounds, I tried to get away with going for a stylized one. I guess that really didn't work. Thanks for the review blah blah :) I always appreciate them.

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Score: 2
deletequi01

"Too short for me to get anything out of."

submission: deletequi01
date: August 25, 2008

Maybe I'm missing something here. I didn't enjoy this at all, as some other seemed to.

I like the style of your graphics - having outline-only work is a change at least and it's cool to see different visual styles. The white-for-shadow is cool.

The walking is a bit robotic - the way the knee bends and brings the foot down so close to its starting position looks odd to me.

The gothic typeface seems suiting.

The buttons could do more to complement that though - maybe spend some time making a sort of gothic decoration around the button curves and rigid swirls, rather than just having a rectangle?

Or maybe don't use the font at such a small size like for 'replay' - those details don't seem suited to the size.

The lack of sound really made it seem unfinished.

In the end, this was really too short for me to get anything out of. Not that it was necessarily bad per se but nothing I saw got me particularly excited.

January 16, 2009

Author's Response:

I cuncur,
Will work on that stuff...
Yes I realize this response is very late.

Thanks,
- Celx

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Score: 7
asdfmovie

"Never a dull moment"

submission: asdfmovie
date: August 23, 2008

My favourites were probably the nose and flower-smelling ones. (I loved the pacing in the latter.)

Some of the jokes I'd heard before (like the tree) but still kinda made me smile. Some didn't work too well.

The graphics were simplistic, but had a fun style.

Overall the density of jokes was awesome and It was generally a fun watch.

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Score: 5
Kill The Zombies

"The loop was vaguely funny"

submission: Kill The Zombies
date: August 22, 2008

The drawings were kinda simple and messy - as if you just hadn't taken enough care with your lines.

The guy in the blue top holding the gun looked specially odd.

And learn to use consistency in graphics - having those straight lines for buildings/tables/chairs against the thick brush lines lines for characters seems odd.

The song was kinda simple and didn't actually make me smile much. I did like the beats, I suppose.

I liked the zombie biting the guy's head and the fact that you looped that one line at the end was pretty funny. Took me 5 repeats to realise what was happening - Until then, I thought maybe it was the song repeating - with maybe a chorus at the end and one at the start.

All in all, this'd be totally forgettable if it wasn't for the loop and it never made me smile much.

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Score: 6
Jammy Jam #1

"Fun, fast-paced vibe."

submission: Jammy Jam #1
date: August 22, 2008

Great song choice.

I liked the fast-pace of the changing scenes.

The morphing fat dude was specially cool.

The lip-synching was generally great, though the baby (after the wierd creatures) was a drop in quality. Also, the fact that you lip synched so much of the song made it lose some of its eclectic nature - watching a human face lip-synching just isn't as interesting to me as seeing a wierd creature or seeing some shapes or a visual gag.

And the end was badly chopped, of course.

Still, it had a fun vibe.

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Score: 2
Spaceship Escape

"Worse than 'helicopter'. Needs tuning."

submission: Spaceship Escape
date: August 22, 2008

First I hit a blue sphere, thinking I had to collect it. 2nd game, I died within seconds, as the physics are different to what I expected. 3rd game, I died at 46k. It had gotten repetitive and ceased to be interesting well beyond that - to be honest, I was just carrying on to see what would happen.

In this game, we rise/fall a lot slower than in most other games of its ilk. Its disconcerting but does distance itself slightly from others and the direction of the arrow works well to show the current velocity.

It kinda means we need to plan our moves a bit further in advance.

The music was a tad repetitive (got repetitive before the song ended) but suited the atmosphere well.

Graphics were decent - 'vector' look suits it. Though maybe keep blue circles off of the yellow blocks.

My main gripe is definitely the difficulty curve - or the lack of one. You need to make the cave thinner, add more circles or do something else to keep upping the challenge and add an algorithm of course, to ensure it's always possible to fly through (although maybe not HUMANLY possible at the upper limit...)

In the end, it's not only unoriginal, but also far worse than the elegant simplicity of the original 'helicopter' game.

August 22, 2008

Author's Response:

Thinking you had to collect it? Please read the instructions...

I'll try to add levels to the game.

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Score: 0
James The African Zebra

"A badly judged joke."

date: August 22, 2008

A James the _zebra spoof had tons of potential, but this bordered on disgusting.

Tom demanding that another James game be made was kinda amusing.

The 'guest appearance' of racism seemed totally unecessary, irellevant and wasn't even funny.

Worst of all, it's not even a game.

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Score: 9
You Have To Burn The Rope

"Deserving of its accolades"

date: August 19, 2008

For me, the fantastic thing about this game is the discrepancy between the pomp it gives itself at the start/end of the game and the brevity of the action.

The intro's actually really inspired. You assume enough knowledge of computer games that we're able to work out how to walk/jump at least and simply use the intro as a bit of foreshadowing.

The graphics are great and all 3 bits of music are nigh-on perfect. The two loops loop perfectly and evoke the atmosphere they're meant to despite their simplicity. The redundant nature of the ending song makes it hilarious!

The mechanics work well - with the auto-torch-pickup, the weapons system... one thing that did annoy me though was that we can't land on the chandelier - I'd have personally liked that to be a platform as the first time I played (and today since I forgot), I thought I'd be able to land on the chandelier, so jumped two platforms, ended up falling through and having to climb up again.

really though, this is a game that deserves all the accolade it got all over the internet. A refreshing and well-made joke.

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