Reinventing an old genre.
play experience
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I've already played through this twice, enjoying it both times. First time was 14? deaths, a ridiculous amount of time. I went off though.
I will now play through again typing notable aspects. Aspect are rated from ----- to +++++.
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-----: If you right-click on the main menu, time and deathcount are
NaN. Initialise your variables, man!
-: Level 1 is maybe too hard for level 1?
-----: when on the death screen, time continues increasing.
+++: really like the multiple dimensions aspect
+++: all elements nicely introduced
+++++: level 2.1 is brilliantly designed
+: I enjoyed working out how to get past the spinny thing in 2.2
+: the way that each level 'blends' into one another is nice.
---: start of 2.5 seems greatly unfair, with blue thing killing us...
--: when we come out of the top-left portal in 2.5, we seem to be killed with an unfair amount of warning by the blue thing.
--: also, when we get the final exit from 2.5, we have to move so fast I find it not much fun.
---: in 3.1, on of the blue portals seems to 'jump' at one point - i.e. it's a bad loop
--: I was disappointed by the fact that stage 3 only has 3 levels when I first played.
---: the last level contains no surprises. I think the exit should have been a portal to another dimension. And maybe have 3-4 dimensions.
++: it is a fitting end.
-: it's not much fun repeatedly failing... ;-)
overall
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Brilliant game.
The lock and key puzzles (in the form of 'auras') and dual dimensions allow you to differentiate yourself from the crowd and set up some more complex paths to be followed.
It's an inventive take on the old genre.
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By the way, thanks for letting me in on your secret. I'll definitely use your technique in Skears 2 and will credit you.