Way better, but needs more narrative and tweaking
I'm not too keen on this. It's a lot more interesting than the original, but the style of on-screen action isn't to my tastes.
First, it looks a lot sharper - crisper and better, like this time you didn't lose the .fla. Heh.
The buttons need to be improved. Draw a rectangle on your 'hit' frames so we can click in the spaces between the letters, rather than needing to click the strokes exactly.
There were some white bits you forgot to remove in photoshop or whatever, that show up in the speech boxes. Also, the parts of text over the whitish portion of the rectangle are hard to read.
I think you should avoid stretching bitmaps - during the fight, their proportions change and it looks tacky.
I liked how there was more of a narrative during this fight and you tried to inject some excitement with the transformations. With the sfx and all the clouds of dust etc. it looks a lot better.
The negative image of Sean with the aliased brush stroke behind him didn't really fit the pixellated look of everything else though.
It was actually vaguely fun to watch, but I suggest you try and work out some narrative to tie this series together. I mean, straight-up fight scenes can get old pretty quickly, specially considering their ubiquity.
-Review Request Club-