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before it's expanded

++++ Great concept. Original and easy to understand.

-- 'lantern' didn't look much like one. Maybe having more of a glow in the centre would've helped?

--- Music would have helped

- Spelling mistakes in rules

-- Poorly explained rules. I mean I didn't realise I was allowed to touch excess letters that are in the word.

--- RNG plays too great a role. Make it so maybe one in 5 letters is guaranteed to be something we need. One time, I was waiting yonks for an 'L'.

- Bouncing at bottom of screen seems silly.

-- Too few levels

===
Cool game. I had fun playing it. But some issues remain that could be sorted out before it's expanded.

others to play

Played. Messed up the author of the book. Tried again. Got to the q. asking who started the clock crew. Clicked SBC and lost (though I should have gotten a 'correct', surely.

Then I right-clicked my way to the end.

Man, that pic at the end is of one dirty cow! She looks like quite a feisty animal, eh?
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+++ Randomness is kinda amusing.

--- The 'moo' bit is totally lame and just not fun if we were to do it properly.

- The time it takes to write '2' can niggle slightly on subsequent attempts.

-- I generally hate quizzes that force a restart.
In this case though, it seems you're doing that to be deliberately obnoxious.

+ The end pic is really nicely drawn. Though a little blurry when enlarged.

==
Not sure what your intentions were with this.

If it was to make a fun, enjoyable game for others to play, it didn't succeed with me.

I was mildly amused by some parts (title removed...) and the sense of satisfaction I got when I worked out the author of the introduction was great.

Generally though, it doesn't seem worth playing.

Element responds:

Okay, i cant do anything about the right click play, sorry, and orange clock actually started the clock crew, strawberry just inspired it.

sorry if you didnt enjoy it.

play around with

+++ Building up a pile and seeing them all flickering next to each other is mildly interesting.

--- Loop is way too short.

-- no sfx

-- no 'next' block shown.

==
For the vaguely interesting colour switching, I voted 2.

Maybe play around with that a bit. Maybe make some slower colour tweens, between various secondary colours? A sorta psychadelic version...

wrapper, but

Played it for a couple of levels, then quit on level 4, I think.

++ I have no idea what the 'unazukin' are, but they're kinda cute.

- It would've been nice if you'd given us some info on it.

-- The game is kinda macabre and sick, I felt. Specially with the juxtaposition of the cuteness and the violence. Personally, I don't like that, but that's just my kick-ass opinion of course.

++ I like the 'bonasu pointo' screams and all the text.

-- Basic game seems a bit too limited in terms of the basic gameplay. The rules are kinda under-exploited. I didn't feel like anything was going to change and I felt like it would be pointless to carry on.

-- Attaining a combo is a matter of waiting for the enemies to come on and being a bit lucky. Skill wasn't really much of a factor.

--- Though the animation does tell us everything we need to know, I only noticed that when re-checking the game. Initially, I skipped past that part, thinking it was just decoration. If the animation was presented as some sort of pictorial flowchart, that might work better, so folk could 'read' it in an instant and instantly see that there was information to see.

-- I don't really think the stuff the spider eats makes much contextual sense. It took me a while to work out what was going on - I'd imagined the spider would eat flies.

+++ Very clean, charming gfx.

==
A charming game wrapper, but I feel the core's slightly lacking.

__________
__________
P.s. Blue Galactic Monkey rocks!

bones

++ Some kinda interesting questions.

++ Decent mix of difficulties.

---- I hate the 'back-to-start' style quizzes. Instead, why not just keep track of our score?

--- When I lost, I wasn't sure what had happened. (Like the reviewer before wrote, tell use we lost.)

--- The way the music stops when we are about to start a new thing really irritates.

+ Kinda amusing clip.

==
A very bare-bones quiz. But kudos on the timing.

Billy-Bean responds:

Yeah, I don't have any "wrong answer" pages because I rushed a little to get it done on time. I might add it some other time when I have spare time on my hands.

more hardcore (hardercore?)

Seemed a lot better than #2.

I could have sworn slurm was being vomited by the slug, but you're a far bigger nerd of the show than I.

+++ different pics for each q.

-- Text colour and placement isn't always well decided for clarity.

+++Enjoyed the textual feedback at the end. I got 4/10 on my first go, then had another 3 goes, getting 6, 9, then 10.

==
It kinda seems you got lazy for #2, making the questions more hardcore (hardercore?) but including less pics/text.

Kinda enjoyed this one.

bkdude responds:

the other 1 is cheatproof tho, you cant rightclick-forward.

I got little

+++ seem like well researched questions (though I'm not enough of a fan to confirm their validity).

-- Seems a bit /too/ obscure. I mean, I'm not a massive futurama geek, but having watched most the episodes once or twice, I found I only knew one question (and all the 9 I guessed I got wrong).

----- Horrible noise for losing.

--- No info on the correct answers.

++ Instant feedback on performance.

+++ appropriate bgm and noises (though 'wrong' noise is too much of a punishment).

--- Screen size is way too small.

- Text going onto bg text looks a bit dodgy.

==
2/5.

A functional quiz, but I got little pleasure from it.

bkdude responds:

i put in the loud screaming on purpouse :-) its used to punish those who do not watch every episode of Futurama 5x times each >:(

given on when and why we are making mistakes

Played 3 times. 1st time, found levels 1-19 getting rather easy, but when I was starting to think about turning it off, was on level 18. Kept going, thinking I could increase the difficulty next time. (In the instructions, it alludes to difficulty levels, suggesting we lower the difficulty if we're having problems.)

Got to level 20, then died unexpectedly. Didn't realise that chomping the big spider was decreasing my health.

Tried again after reading some reviews. Again, died at the end without fully understanding why.

Attempt #3, maxed out health & speed, got power to 170 and height to 110. Paid close attention to the energy bar and worked out (finally) that chomping the big enemy hurt me. Completed it, with a score of 4173 I think.

- When stats are maxed, buttons remain.

+++++ basic game mechanics are great. Though essentially just a shooting (clicking) game, the enlarged hit area, thanks to chompy's mouth and the slow movement make it fairly satisfying. Trying to get the guts that fly off has a great risk/reward element to it - spending too long trying to get all the guts may mean we miss a live bug.

++++ colours and graphical style are consistently charming throughout, with no real rough edges.

--- Your intro lets it down somewhat though, in a subversion of the normal state of affairs.

---- When damage is dealt to the player it's not always obvious - specially with the boss. A red flash would solve this problem so simply and fully

---- Being forced to restart after failing the last level is particularly galling, and only bloody-mindedness will see anyone pick up the gauntlet again straight away. Being allowed to continue (with a large penalty to the final score of course) would remove a lot of frustrations.

-- The 'upgrade' screen can on occasion come a little too suddenly, with one extra click occasionally resulting in an unwanted purchase or a skipping of that screen. Having it fade in over a second or so would remedy the problem.

- The final score does provide some impetus to try again at a later date, but whilst one is led to assume that it is simply the total number of bugguts eaten, it is never made explicitly clear.

-- A real disappointment was the discovery that there are no difficulty levels, after the instructions gave the impression that they existed. Being able to maybe upgrade the difficulty a couple of time would really encourage replaying and ensure more fun was to be had (as well as a more varied experience) when replaying occured.

--- The bgm did start to irritate after a while, and whilst it was possible to mentally turn it off, an option to silence it whilst leaving the sfx would be much appreciated.

- After the ending, the final screen, just before the starting screen is returned to, is a bit bare. 'The End' written in a cursive script font (or painted in) would suit it perfectly and avoid such a large expanse of a plain colour.

==
Overall, the well-honed core gameplay makes for a fun experience, marred mainly by the lack of feedback given on when and why we are making mistakes in level 20.

Charming and compulsive, this is fully deserving of the accolades delivered to it.

through it

Played it. Initially skipped the text and intro animation, though after completion I decided to have a look. Played through to the end. Took me a while to understand how the items worked. Completed it, with a 'bad ending'. I have to ask - are there multiple endings?

+++ Core gameplay is fairly fun.

++++ The various items are fun and interesting to use.

++++ Weapon 5 is cool.

--- I think we should have more feedback for the items. I mean when we pick one up, have it so that it momentarily shows the number of items we now have of that sort.

--- If we could use ASDW for directions, that'd be more intuitive, specially with the other buttons used.

--- Core gameplay is a bit limited.

--- reincarnating enemies are annoying

-- I don't think you introduce the mechanics well enough. I think the first few screens should have been an ultra-easy tutorial for the mechanics. The whole thing with the items could have been better explained, I felt.

-- Quite a few typos and errors in the writing.

==
Cool game.

I enjoyed playing through it.

Toccuma responds:

The "bad - or if i may just release confusion on that, "negitive" ending" is due to to this being set before the first Mutants. *If* I ever make a third, it'll be set after that, possibly allowing then for a happy ending. But other than that you make some valid statements and suggestions,I'll note them if a third arrises, Thx o^-^o

wasn't much

---- We can run outside the screen.

----- Too slow

--- I felt it lasted too long. Options would be nice.

++ There's a lot working here, so well done on that, I suppose.

==
I know that a football game would be a terribly hard thing to do, so well done on what you managed.

But it just wasn't much fun.

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Age 41, Male

Glasgow, Scotland

Joined on 8/16/01

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