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thing and hope

Shocked that this got blammed originally.

------- Sound starting automatically. Don't do that. Some folk like to load stuff whilst doing other things.

++++ Joyful gfx/colours.

+++++ Motion of man.

--- In 'tutorial' level, text is a tad too small.

-- Level 3 ( the first one with the blue platform on the far right) seems a bit hard considering it's position in the game. Maybe make the platform a tad wider for that level?

-/2 The different configurations of moving obstacles don't affect the game all that much. And we can just fling the dude over the top of the screen and not worry about them.

+++ Levels are sufficiently varied to promote interest and those obstacles are interesting though.

Maybe you could add more messages? Add a message for after each level and maybe some for when you lose.

---- Timer is buggered - counts from when the game was opened. Instead, it should reset when you start the game. So if you play twice it only counts the time spent playing the most recent game.

- Font for lives counter seems a bit small. Also the font you use is a bit boring at odds with the dynamic feel of everything else.

++++ Cheery, upbeat, uptempo loops.

-- Though in-game loop seems too short. More of a menu loop. Maybe pick a longer one?

==
I concentrated on the negative points to help you improve it if you want.

I didn't have as much fun this time, but that's mainly because I'd already completed it all.

Definitely a cool thing and hope you continue to work on it (maybe a sequel with a new set of levels... maybe introducing some static obstacles so we need to get him through a thin gap?) whether it passes or not.

Anyway, stay funky and keep up the good work.

- Bez

onlyproductions responds:

whoah i prolly wont read that all but thanx

it could be

+++ Intuitive objective and main rules.

+++ Clean gfx

--- Though gfx lack personality.

+++ Sounds give good feedback.

+++ I like the control over speed.

--- Faster balls should do more damage. They may do a tad more just now, but I feel that should be increased.

--- The fast balls that are thrown by the cpu seems slightly unfair. If they were forced to raise their arm and 'charge' before throwing a fast ball - as we are - it'd seem fairer.

--------- Game starts immediately. Why? If you can't make a pre-loader yourself, use the NG one. Always have a play button. Never have sound or anything start without input, I feel. Folk aren't always sitting blankly waiting for the game to load.

---- Too little to the game. Add more levels with more enemies... maybe make everyone's energy bars go down faster. That'd be cool.

==
Despite all the complaints above, I had fun playing this game. It's just that it's too short, too limited... and with a few tweaks, I could see this being totally awesome. Daily 5 material for sure.

Just now, 1/5. Whether it passes or not, I suggest you work on it and make it the awesome thing it could be.

Stay funky,
- Bez

a short spell

Started game. Talked to you, didn't realise that there were 2 text thingies. Got rupees, went back down to 0, went up to 115, quit at 112.

Read comments, was annoyed I didn't get the codes I could've, started again, played hard, stopped after a few goes.

+++ Saving our highscore.

-- Only one is saved, rather than one for each difficulty.

+++ Gfx well cut and fonts fit well.

+++ Cool tune.

- No volume bar.

---- Ultimately pointless

+++ Though you try to give it a point with the passwords, etc.

--- I seriously think you should alert people when they've gotten a new password. It'd be great to have a big message pop up, like you or your gal could 'shout' over to Link and say to come and get the password. And maybe even tell us how many rupees are left till the next pass.

==
Enjoyed it for a short spell. Won't be playing again probably, but it made me smile. Ta.

Henry187 responds:

Thanks for all that feedback. =)

There are four passwords, though: one is mentioned in the game's commentary, one has a riddle spoken by me in the game (if you talk to me), and the last two are obtained when you reach a certain score. Judging by your score, you should've gotten a pop-up of the two riddles (unless I forgot about something while fixing the coding, just a little bit ago).

One highscore per difficulty isn't a bad idea to impliment. I may add that to the game soon.

remains a bit

+++ Great-fitting music.

++ Nice presentation.

+++ unusual

---- But slightly boring premise.
Maybe you could could add some facts to help people realise how much it is. Like: for 1E23: if you were to count them all, 1 each second, that'd take over 3179690680000000 years! By that time, the sun will have exploded and life on Earth will be dead.

Maybe you could have added a periodic table to help people who can't remember all the elements?

Maybe added a snippet of info: e.g. carbon: found in many pencils, diamond and coal! Carbon is a chameleonic element!

That kinda stuff may help it 'come to life'.

==
Works well, but remains a bit dull.

64 responds:

Those are some pretty good ideas.

new word today

+++++ Taught me what a tracheotomy actually is.

++++ Fitting bgm

+++ Nice dry humour

-- Some ugly gfx (esp. rag)

-- Limited nature

-- When the mouse was the knife, it was a bit hard to press 'next'.

==
Cool stuff. Nothing to set the world alight, but I enjoyed reading through it and am glad I learnt another new word today.

rock anyone's world

+++++ Game code all works without bugs as such.

---- No 'next piece' bit.

---- When a piece touches something, it instantly stops. I feel it should give us a second to shift it left/right so we could - for example - fill in the gap created if a Z/S block is our first piece.

------- Many Tetris games in flash on NG already.

++ Interesting head tiles. What's the head all about?

++ I liked being able to choose a bg. Still, it should really cycle through them after a while.

==
Though it'll be great coding/design practise, making a Tetris game is unlikely to rock anyone's world due to its prevalence already.

I feel a tutorial

Quick review:

++++ Awesome music.

+++ Info present and correct.

--- Some badly organised textual info

--- Why suddenly pick that slightly-hard-to-read curly font for the last bit?

-- Incongruity between self-made 'screenshots' and actual screenshots.

- messy gfx. Only really matters re: arrows.

==
Could teach someone, but it's not nearly as well presented as I feel a tutorial should be.

Explain responds:

Messy graphics? :(

I did my best.. lol

Really though, I cant draw much better lol...

sure other may

---- Seen this game many times before.

- I couldn't finish it though I'll assume that that's my ineptitude rather than it being impossible to win (giving you the benefit of the doubt.)

Still, multiple difficulty levels, or maybe the option of some smaller/easier levels would be nice.

++ tense bgm fits mood.

+++ Impressed at anyone who can code this.

==
I quit after a few minutes, but am sure other may have more fun. Or maybe it is an evil joke and it's impossible. Hmmm?

jogo55227 responds:

No I've tested it, and it works fine...

must've gone into

++++ Great animations. Though I'm well aware you didn't make them, it is a nice 'showcase', shall we say.

-- It's not obvious why we can't shoot the briefcase dude, even after shooting.

---- hidden mouse when on a black screen. You could showMouse(); before those screens and just hideMouse(); just before the actual game.

-- Not enough stats, I feel. It'd be kinda cool if our accuracy was shown. And maybe our score could be multiplied by that.

--- There's generally only one correct 'option'. I mean, with the boss, there aren't any projectiles or anything we have to shoot. It's just a case of clicking quickly. And in the 'main part'. picking targets in a different order makes no difference.

++ Suitable music.

==
Not bad as a fan showcase of SNK's brilliant art. But as a game, it could use work.

Maybe if it automatically scrolled and there were some projectiles aimed at us it may be more fun.

Still, I admire all the time that must've gone into this.

its potential for fun

+++ Cheery theme and gfx.

---- On hard, the moster seems to inexoribly move forwards, with no way to send him back.

--- I was disappointed that the bonus only gave points. It'd be nice if it was a wee bonus game...

- I think that when we get points, we should see a number 'evaporate' from the thing. that'd be nice in helping us see how to improve.

--- No clues as to what the fruit meter does.

- No-one can use left/right, a/s/d/f and the mouse simultaneously.

+++ I like the apple that pops up.

+++Jolly animation.

==
I like the idea and theme but it seems like it needs a few adjustments before its potential for fun is realised.

It'd be worth making a 'v1.5' for this.

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Age 41, Male

Glasgow, Scotland

Joined on 8/16/01

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