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Erm... doesn't reveal much, does it?

There's a couple of creepy images and a couple of nice action moves.

All the animation and art seems pretty nice (although maybe too few frames are used in some places) and you have a nice unique style.

I specially like the glistening on the blood.

But... there's not really much to entertain us here?

I'm still not sure if there's any point in trailers in the portal.

Not even worthy of the portal.

Seriously, I'm disappointed to see this get such a high score.

I mean, the graphics are barely finished for a start. Giant white plane, 3 or 4 basic buildings, with no textures... you really need more buildings and stuff to make it look like a city.

And the camera was all over the place. Get it under control!

Yeah, sure, it's a productive way to relieve boredom.

But it's just not worthy of being in the daily top 5. Not entertaining. Not much artistic merit. No technical marvels.

RussianDumbass responds:

Boo-hoo, cry me a river.

More of a political statement than a joke.

I agree with your statement. You Americans do make some stupid decisions and have stupid laws and regulations. You stupid Americans.

It may have been stated time and over before, but not living in America, I've missed most of those mentions.

From the start:

'Mugginged'? Hmm, so the thing has 2 names... can't make up your mind eh?

I like the button, with the way it bulges and contracts.

The opening song was mildly amusing.

The lip synching's great.

I like being thanked. I could theorise that the stupidity of the reason for thanking us is a further comment of the stupidity of reparation... but I'd be reading too much into it probably.

Thanks for thanking me.

Not a contendor for the month's top 5 imo, but definitely worthy of the award it got.

Nice, short and to the point. Like 'Passport'.

By the way, 'procrastinatory' is the adjective to describe one who often procrastinates.

Get Firefox.

KupaMan responds:

"Mugginging" and "Mugginged" were in place of "Loading" and "Loaded." I know/knew I wouldn't have a chance at top 5 of February, but at least I had my videos in the list. I have Firefox. Thanks... again.

Great story.

The graphics were awesome, though the animation less so. When they were running, it looked a bit shit, as if you were tweening each leg as a whole. In other instances, overly limited frames looked choppy.

Also, the sound seemed out of synch on occasion.

The plot and pacing were incredible with a beginning to capture the interest quickly and various unexpected turns and a nice revealing of the overall plot.

I'm really excited to see this begin properly.

If the final series is as intelligent as the intro, it could be one of my favourite stories on NG.

Just a bit of a shame about your animation. Either animate the legs properly, each joint seperately, or try to not show the legs.

A packed story full of amusing visual gags

Like your 'Fresh Aqua' animation, play/replay buttons would make the viewing experience more enjoyable.

I thought the power shortage would be the end, but was pleasantly surprised by what still had to come.

It's a packed story. The sock puppets (with an excellently timed pause to look at the camera), the ball throwing... a lot of nice bits, almost short sketches in their own right.

The sound being off did annoy me once or twice, but at the end of the day, your jokes pulled through and I ended up smiling and chuckling once or twice.

A little bit of a dimension to this character.

Subtitles aren't to everyone's taste, but I'd personally rather have subtitles than a poorly acted or poor quality voice recording.

Your graphics, though far from the prettiest I've seen, are nice in parts with some decent fbf and a certain style to it all.

The whole school setup seems a bit of an afterthought, an artificial lengthener, after the previous one.

Still, it was a nice introduction and helps to set him up as an outcast.

The arm breaks a little too easily, with a real bend, almost as if he was snapping clay.

I think the character of the boy should be thought through properly before proceeding if you really want to make this a classic series, but he could become a fairly believable character yet. A tragic hero who lashes out too much when provoked thanks to his anger... I like that.

Not totally original, but nothing is. And there's differing degrees of originality and freshness.

I think you obviously have a great deal of talent and could definitely make a great series. Before you do the next one, I suggest you think a bit about the boy. Think about what's actually happening and plan roughly a few episodes in advance, if not even the whole series. I mean, better to end on a high note, and in the very long term, if this becomes a great 10-part series, you could then do a nice ending and start another series with a greater knowledge base, eh?

Ah, I'm rambling. Sorry.

But I did enjoy it and feel it has much potential.

A bit cliched

The storyline is totally cliched.

However, it's presented fairly nicely. Seeing the beginning from the child's perspective is a nice touch and I like the limited use of colours.

Shaking is done nicely, the walk towards the camera has nice arm movement and the animation in general if fairly decent.

His training seems to be over quickly and all that seems to be left is the final confrontation.

I suppose I'd rather that was the case than it dragged on though. It did have a fairly nippy pace.

One point - you may want to fade in/out loops instead of having them end so abruptly in future. Use a custom edit.

Some advantages of its own.

Insanity is awesome thanks to the 2 balls at once, but this has moves just as imaginative and some that look even more awesome.

I love the way he does a few sumersaults while it's in the air. I love the way he lets it slide down his front, then back. I love the freeze after he catches the ball between his feet.

As with the other, the legs look far too long, specially during that last move. But it's all awesome and a great watch.

Were you to make an ultimate version with maybe a more correctly proportioned figure, I'd suggest you also have it start with one ball, then 2, then go to 3.

Awesome stuff though and really original.

Really swell idea.

The whole thing is a rather slick idea, with some imaginative moves. I notice the player never used their body, which may have allowed for even more variety, twisting some of the 'madness' moves around.

The coding is really, really impressive but I don't think the slowmo button is at all necessary. Thanks to the contrast, seeing the balls isn't a problem and it just doesn't look as cool when slowed down.

The legs of the stickman look overly long in comparison to the rest of the body, and the head maybe a bit small.

What would make this even more awesome would be to make the character have realistic proportions, maybe be an outline or something, like in '-Play-' and then play around with the 2 balls.

Still, it was a novel idea and you really made it work.

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Age 42, Male

Glasgow, Scotland

Joined on 8/16/01

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