catch up
Started on easy. Got all items. Started on hard. Got power wave. Played a couple more rounds, decided to quit.
++ Attrition is kinda addictive, specially when we have unknown goodies to work towards.
+++ Pumping music sets high tempo well.
++ Cool BG
- Core mechanic of simply clicking is a tad dull.
---- Even on hard, we can get the power wave without /too/ much trouble. After that, we can get by for a while, simply clicking in the centre.
----- Nothing really lies beyond that attrition.
==
I enjoyed it to begin with, but without any sign of an end, a forced rethink of tactics or a difficulty curve to catch up and prove more challenging, there was no point going on.
At the end, I almost feel like there was little point beginning. It's not a bad game, but is like too many others and really lacks variety.
Maybe you could have added some other enemies that look different, move slower, and take more than one hit to kill. Maybe another kind that simply moves faster. Then maybe another that moves in before spawning regular cells...
These kinds of alternate enemies would help give it the diversity and depth it so sorely needs.