The kill-count detracted from the action for me.
From the start...
Nice pre-loader screen. Maybe not as great as some amusing text to read, but it sets the mood nicely and is simple enough to load quickly.
'rabbitt of his talents'? I thought it was a female rabbit. Ah well. By the way, 'rabbit' is spelt with only one 't'.
The mispellings continue. 'Taking the change to pay back old depts to his employers rival...' should be 'Taking the chance to pay back old debts to his employer's rival...'.
I don't think anyone paid much attention though.
From the start, the animation is amazing. The mation on his ears as he turns, the blur as he jumps...
I don't know if I'm too keen on the big 'kills' sign distracting us from the main action. It'd be much nicer if we had the chance to turn it either on or off before playing.
The flashes when the final shot or blow is delivered are really nice and add emphasis to the blows. I'm confused why you didn't use them for every kill though. It wouldn't have really detracted from those that exist and would have ensured they were all noticed without us having to look at a number, which takes something away from the main part.
The start for some reason I can't put my finger on didn't seem quite as hyperactive as I remember the first being. Sorry to bang on an old drum, but maybe it was partially thanks to the kills number not letting me get as immersed.
I really liked the shadows on the close-up of Snowball, with a brow appearing. There are some lines that don't seem to connect totally though (not that most would notice).
I liked the way that Snowball discards the gun so callously before the real rampage begins. The final onslaught before the Dustball arrived was incredible and the swordplay was well choreographed.
The character designs at the end did look awsome, but I couldn't help noticing how different the mafioso-type bodyguards looked.
Overall, it was incredible, with the gun-stealing and more action than I ever could make out on my first watch. But that really was partially thanks to the killcount meter. I seriously think had that not existed I would have enjoyed it more.
The background music should have been streamed and the action maybe properly timed to the rhythm of the music I feel. It didn't detract not having it timed, but it would certainly add.
It was incredible and there are several shots I really love. The mostly black shot of Snowball as he jumps just in front of the camera right at the start, the gun-stealing, the sword reflected in his eyes...
The animation and choreography are brilliant and it's heads, shoulders and waist above any of my creations. Don't get me wrong.
But the bgm not being set to 'stream' and the on-screen kill-count did detract from the enjoyment for me.
Had the latter not existed, I would have been more able to give the action my full attention as it deserved.