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Bezman

Age/Gender: 25, Male
Location: Glasgow, Scotland

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Contact Info

Newgrounds Stats

Sign-Up Date:
8/16/01

Level: 29
Aura: Fab

Rank: Police Officer
Blams: 412
Saves: 587
Rank #: 6,276

Whistle Status: Silver

Exp. Points: 9,080 / 9,340
Exp. Rank #: 970
Voting Pow.: 7.07 votes

BBS Posts: 2,425 (0.96 per day)
Flash Reviews: 2,646
Music Reviews: 329
Trophies: 2
Stickers: 0

All Flash Reviews

2,646 Reviews | 737 w/ Responses

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Score: 4
Delayed Radar

"Flawed execution"

submission: Delayed Radar
date: June 22, 2008

Time:240. I died a few times on the first timed level and once on level 8.

The game had a simple premise - easy to pick up. The eponymous concept didn't really add much to the game though - specially as it isn't really a 'delay' - just something that follows the mouse. The former would show where our mouse was a small time ago and force us to think ahead. With this, the radar changes direction as soon as we do and it just doesn't force us to change the way we play at all.

At first I found the 'obstacles' a bit annoying - feeling it was almost luck that governed when I'd find a ball I hadn't seen yet. Later on, I found one, just as it disappeared and working out where it'd go was an interesting challenge. However, the balls don't seem to move all the way to the edges before bouncing - making it feel random and unintelligible.

Lastly, in level 8 - a level that should have been difficult - I was easily able to complete it on my 2nd go thanks to the orbs starting in the same place.

The graphics were OK with the crosshair and greenish 'radar' clearly showing what they are.

The central concept is an interesting one, but you need to take more care in the execution. Really focus on what you think should be the most fun element and then work on that.

June 22, 2008

Author's Response:

Well your opinion is very respectable and I know alot of people who played this game probably came away a little disappointed but, for me, this was a big learning experience considering I was experimenting the uses of masks(which, from what I can see, are rarely used in games).
Anyways thanks for the review!

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Score: 8
Hedgehog Launch

"beautiful story; fun game."

submission: Hedgehog Launch
date: June 22, 2008

Beautiful game.

Though none of the mechanical ingredients are unique, the combination is and it makes for a tasty dish.

Adding user-control to the 'fling stuff' genre's visceral thrill really makes for a more complete game - one we can lose ourselves in, rather than setting aside after a minute.

The upgrades work wonderfully on so many levels. They make the game play differently at the start compared to later on, when bouncing from one platform to another nearly-adjecent blue is a viable strategy. The fixed prices introduce an interesting choice - buy now and get the benefit immediately (with hopefully more money garnered) or buy later, saving cash overall. Lastly, the sense of progress sets up the ending wonderfully - I expected it long before it arrived, but it was no less a pleasure for it.

Wonderful game. Your usual high standards of graphics (for the life of me I can't work out how you have such a large bg! Flash messes up my images when smaller than the ones you have) and tight mechanics. Sound choices are superb.

One criticism is that after falling to earth, with no up-rockets, the best strategy is to use any remaining fuel to extend the time. This makes for a slightly boring 10-30s and I think this slightly mars the game. Maybe you should have disallowed the use of side-rockets within a few pixels of ground level?

Wonderful game, great ending.

June 26, 2008

Author's Response:

Haha, thanks Bez. Your use of metaphor and vocab are a shining beacon in the rab-dab-dabble of Newgrounds reviews. Thanks for the review, I appreciate it :).

This was one giant bitmap about 4000h x 1000w. I made sure it looped perfectly by fading in the left and right side of the bitmap image with itself then exporting as a PNG file (png-24 is the fastest but heaviest format for Flash for some reason). As long as not too much is going on while the camera is moving and the _root is moved via code and not v-cam things seem to work out for the better! I also move the hedgehog faster than I move the background so the hedgehog actually travels about 12-15k pixels upward in the time that the background moves about 4,000 pixels. Parallax saves the day.

-J

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Score: 7
Bahamut's Favourite PMs

"About as good as it could be?"

date: June 22, 2008

I like that you focused on ridiculous PMs rather than genuinely informative or well-written ones.

The first 3 didn't make me chuckle at all, but I loved the last. Shame it wasn't read out.

The line "not because I hate them - and I don't. I like them!" was slightly confusing. You coiuld have instead said - "not because I don't like them - I do!" I feel that would have flowed better.

You could have drawn the graphical elements better - redoing the mouse to fit with the size of the computer, You need to stretch yourself!

And the use of fuck in the last section felt like overusage.

You worked well within the limits of a 'PM-based' Flash and I'm not sure if it could have been a lot more entertaining. I guess you need to have many hundreds of letters or be incredibly high-profile for a mailbag episode to be really interesting.

Anyways, congrats on the effort and I'm looking forward to #100.

Also, looking at past reviews, I'm astonished at the 0-raters.

Stay funky.

June 22, 2008

Author's Response:

"You worked well within the limits of a 'PM-based' Flash and I'm not sure if it could have been a lot more entertaining. I guess you need to have many hundreds of letters or be incredibly high-profile for a mailbag episode to be really interesting."

I guess you're right about that. However, this was only a one-off and probably won't make another flash like this. I think a one-off was fine despite the little amount of messages that were appropriate for this flash.

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Score: 7
Tywo At Large Ep. #2

"I'm still looking forward to #3."

date: June 22, 2008

Another great animation, but this one didn't seem as good as #1.5.

My main beef was with the fact that whilst the first toon sorta hinted at a larger one, this doesn't really say anything about Tywo, seeming like it's not really 'canon'. That one seemed more like a glimpse into a series with working logic and I was eager to see future work. Here, there was no explanation for Tywo being part of the presentation and I didn't really get a feel for any of the characters, nor feeling that this is a 1951 production.

Also, the jokes largely seemed to all revolve around Tywo being scared or hurt (with a bit more predictibility) and the pace didn't seem as fast, with the last joke seeming like it was being dragged out following all the same, predictable, standard twists.

I liked the bird dropping but add more stuff to keep the promising standard of #1.5

I liked the pun 'jumping to conclusions'.

The intro is great - faster than we can take in, meaning there's stuff to see on subsequent watches, kinda like the futurama intro. I'm looking forward to seeing the episodes the intro shows. Have you already made future episodes? Seems insanely well organised.

-Review Request Club-

June 22, 2008

Author's Response:

Thanks, it wasn't canon because it was just some fast movie I whipped up in a few days for a Chemistry class, the reason it takes place back then was that I originally wanted to have a color wrap-around at the end where Tywo is reaming Jackal for looking for summer jobs in other time periods (Jackal's the genius). I never got around to it though.

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Score: 8
Tywo At Large Ep. #1.5

"Awesome cartoony low-brow humour"

date: June 22, 2008

Right from the start, the customised NG pre-loader, graphically impressive zoom into Tywo and the intro with cool lettering and excellent character designs set a prilliant tone.

The first scene starts and we have some great lighting/colouring and you already start with the jokes.

The pace of the toon was excellent, with the setup lending itself well to some fast jokes and you making judicious cuts. The one part I felt was cut too much was after the laser section - it seemed like he'd just arrived, not just finished another egging, ruining the surprise of the joke somewhat, as our brain rushes to fill in the gaps. Kinda like hearing the punchline ahead of the setup.

Voices were great - clear and with cartoonish characterisation.

My on complaint is that personally I'm not keen on the overly rigid-looking houses, with the 'realistic' geometric shapes - I prefer something a little looser. That's just personal preference though.

Also, as I'm struggling to nit-pick, the movie icon was too low-quality (like a low quality jpg).

The show was a tad formulaic.

The end doesn't make sense to me - why are the police letting him egg Pat's house?.

It remained great though and definitely deserves its award. I wouldn't have been suprised had I seen this on TV.

-Review Request Club-

June 29, 2008

Author's Response:

When I do the icons in Flash and export, Newgrounds keeps telling me I'm not allowed to use them because they have 'transparent backgrounds' and the only other program I have on the computer I use to upload movies is Paint. The thing with the police was my bad, I didn't got into enough detail to explain that their town is sort of 'Sringfieldian' where everybody is either corrupt or stupid, including the local police force. I've been writing for these characters for so long, I sort of forgot this was the first anybody has seen them. Thanks for reviewing!

P.S.: ICONS REPAIRED!

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Score: 7
Logic

"for the most part, a great watch."

submission: Logic
date: June 22, 2008

Some of the jokes - like the pirate thing - were clearly based on material I'd heard elsewhere.

I liked the ninja theory and the voice was brilliant, perfectly deadpan.

Your graphics suited the stand-up-comedy-humour brilliantly, with nice colours.

The closing line fitted perfectly.

I felt some parts were weaker - like the smallvsbig guy, which felt like it was missing a punchline, but for the most part, a great watch.

June 22, 2008

Author's Response:

Everyone fears captain peghead.

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Score: 6
Yotsubato!

"A review with no compliments. You smell."

submission: Yotsubato!
date: June 15, 2008

This animation brings to question one girl's lust for ice cream and her search for this foodstuff in the face of impossibility. Through the power of denial, can she transform the world into a giant ice-cream making thing?

The answer is screamed at the end.

The lines are simple. The tweens obvious.

I find myself wondering if promising to not give compliments in this review is something I should actually stick to...

Anyways, for the end frame, with the text at #009933 and #009900, maybe 'animation' could have been a slightly different colour?

And K.Azuma doesn't really stand out that much! If someone was colour-blind, that lime against white would be difficult to read! Do you have something against K.Azuma???? Do you not want folk to know his/her name? What's your problem?

Having the replay button go to the memu seems pointless - instead if it were gotoAndPlay("firstFrameOfTheActualMov e"), that might be better.

Overall, this movie does something to me that I won't mention but also makes me realise I should maybe watch this anime. Maybe if I knew it, it'd make me actually laugh, but it only makes me do something I won't mention.

You were totally right about Cowboy Bebop btw.

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Score: 3
Alvin-Earthworm FUCKING !

"funky style."

date: June 14, 2008

I actually like the characters you drew. Cool style.

The plot wasn't entertaining though and the ending made no sense to me.

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Score: 3
Sprite A Day: 13

"Not my cup of tea"

submission: Sprite A Day: 13
date: June 14, 2008

meatwadsprite - I liked this. Good sprite editing and funny plot and ending.

Nicholas - I liked the music choice, fitting the theme well, but it wasn't that funny to me.

Maddflash - Kinda predictable plot. I liked the bg you used and the turning red though. Also, the music when he freaks out was awesome - I'd like to know what that was!

Paperbat - Good song. I liked the edits. The punching didn't look too good though for the usage.

Yoshi - I chuckled. I liked the joke.

Blod Apple - mario hitting a plan was kinda funny. The pillar was pounding seemed like jokes I'd seen before and wasn't funny the 2nd time around. The end wasn't too predictable.

CHxos- sick joke. Not my kind of humour.

Blammerlite - my favourite. Short and funny.

EmoKiller - Rotating the sprites to show who's talking aren't too funny. The only humour here is from the voice clip and it wasn't too funny to me.

Flashcartoons - the bird shit looked like a soiled nappy, but I liked everything else - specially the rock. Vaguely funny.

FEDE - enh

I think you should have had an option to play them all sequentially. Having to click on more, remember which one we were playing, then click the next one, was kinda annoying.

With the exception of a few, I felt a lot of these were kinda dull.

The menu was nice though.

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Score: 4
Wegra Adventure 3

"Worse than #1."

submission: Wegra Adventure 3
date: June 14, 2008

Do you seriously think that voice is understandable? That's still my main criticism.

I think I preferred your brush-drawn pics and text to stuff made with a shape tool or other folks' fonts or images.

The flash seems unfinished - after Wade and Peach kick your arse, it sorta loops over without finishing the story.

After watching it 9001 times, I realised that you 'waited iver 9000 years for the police to arrive'. I like the way you worked that in.

I liked the CDI reference, but I'm still not gonna vote 5. I guess I'll rate it 5.

If the voices were understandable and you went back to drawing everything yourself, maybe I'd like this.

June 14, 2008

Author's Response:

*Sigh* Well, at least I tried. I guess that means If I'm going to make Wegra Adventure 4 I'm goning to somehow have to get a microphone. But hey at least you weren't an asshole. Thanks for the review. I'll try even harder next time.

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