Bezman

Age/Gender: 27, Male
Location: Glasgow, Scotland

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

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Sign-Up Date:
8/16/01

Level: 29
Aura: Fab

Rank: Police Sergeant
Blams: 418
Saves: 595
Rank #: 7,456

Whistle Status: Silver

Exp. Points: 9,090 / 9,340
Exp. Rank #: 1,476
Voting Pow.: 7.07 votes

BBS Posts: 2,768 (0.92 per day)
Flash Reviews: 2,728
Music Reviews: 317
Trophies: 3
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All Flash Reviews

2,728 Reviews | 779 w/ Responses

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Score: 7
Fiasco

"Rather cool"

submission: Fiasco
date: September 24, 2009

I love the bold shapes and colours you've got here and your illustration style really comes through in some of the held faces.

I think the running cat looks a bit cheap though, with the sorta slightly awkward ellipses for legs.

A fun watch and I look forward to seeing more animation from you!

September 25, 2009

Author's Response:

Thanks! I agree with the cat and would definitely fix it up if I were to use it again.

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Score: 5
->The Par Box<- *Final*

"Some good, some bad."

date: June 12, 2009

A very mixed bag.

It's a shame that all of the things apart from #12 were just mcs being spawned at the point of your mouse.

I really liked the change in #12 and had fun imagining other possible ways to interact - hoping you'd do some of those things and more.

The different shapes and animations do encourage different sort of movements as we're interacting in order to make pleasing shapes though - something I like.

And yet, there's an awful lot of repetition and a fair few that I think could have been cut out in the name of improving the overall impression. There's a good few variations on each possible movement pattern when it may have worked better to just focus on the best few.

The representational smiley faces felt trite compared to the abstract stuff and the thin black lines around some shapes looked unpleasing to my eyes as did some of the 'hand-drawn' stuff. The geometric shapes look kind of classier and seem better suited to being repeated as particles.

There's a fair few Flash on NG that spawn particles at mousepoint already but if you pursue different ideas in how the particles could move and be interacted with - something I hoped you'd do after #12 - I'd love to see a sequel.

Bird in Flight was cool too.

June 12, 2009

Author's Response:

I am making a sequel actually that will have 100 effects and many of them physics controled. These effects were all tween controlled with a program called Fuse where they change different colors, blur, glow, e.t.c. You might think most of them are shot out of the mouse when in fact, they are just created when you move your mouse. I wanted it to be simple top control, so i made everything with the mouse.

Thanks a lot for the review. :)

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Score: 7
Chuck Breaks Pico-Day

"Fun tempo and funny end."

date: April 30, 2009

The graphics were terrible - in the side-on view specially with the proportions that were neither stylish nor realistic. Also, the voice recordings had a fair bit of noise in the mic.

Having said that, I actually kinda enjoyed this. It had a fun tempo and the ending made me chuckle. The '!' bonus was cool too.

Work on your drawings, but keep making movies. :-)

April 30, 2009

Author's Response:

Thanks a lot. Like I said I was in a bit of a rush, but I'll be sure to take my time and make some neater drawings next time.

Also I don't have a very good recording device, but I'll try to get a better one.

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Score: 7
Pico Gets In Shape

"Entertaining."

submission: Pico Gets In Shape
date: April 30, 2009

Rather awesome.

I'm guessing the style was inspired by the Pico 2 Gameplay demo?

It didn't make me laugh, but it was engrossing and seemed to sum up NG nicely.

Anyways, did you make the tunes at the start/end? They're totally kick-arse - specially the opening! Are you gonna upload them?

April 30, 2009

Author's Response:

actually i just tried making a shape toon out of pico. and no i dindt make that music i just distorted the original song.

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Score: 2
Hot Stuff

"Desperately needs more variety."

submission: Hot Stuff
date: April 30, 2009

I've seen a few of these games where you need to keep a variable low in multiple instances of an object. The issue here - and often elsewehre - is that working out the optimum way to play is really easy - just 'attend' to each instance in a set order, cycling through ad infinitum.

Maybe throw in some changes to switch up the optimum strategy. Maybe some objects get hot faster than others? Maybe objects like comets, flaming torches and stuff fly in from off-screen and give a massive boost in temperature if they collide - requiring us to douse them before they do. Maybe it's a stove, meaning that the temperature needs to be kept warm (but not too warm)? A balance is more interesting to achieve than just striving for an extreme.

It's a good start and it shows that you're capable of some programming. Keep going! But either think a bit more about the game mechanics or ask someone else to help you in that regard.

Frankly, I didn't find the gamplay frustrating - just terribly boring. After 128s, I just let the boxes explode since it didn't actually seem to be getting harder and I saw no reason to continue.

April 30, 2009

Author's Response:

Thanks for the feedback!
Yeah, at about 128 seconds it basically becomes impossible and you have to let 5 of the boxes explode and work on slowing down one until eventually it explodes.

I tried my best on the mechanics. It being my first time, I still have some tricks to discover. :)

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Score: 7
Happy Birthday Luis

"I TOTALLY APPROVE."

date: January 22, 2009

I was actually just trying to remember your name... heh.

The 'controversy' one was my fave.

Wasn't there another one you made? did you delete a clip, or is my memory failing me again?

Anyways, a fun tribute to a fun guy. I TOTALLY APPROVE.

(But it's not as energetic as your dancing.)

January 26, 2009

Author's Response:

haha thanks man

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Score: 6
Cows Pooping

"Made me chuckle first time."

submission: Cows Pooping
date: November 30, 2008

Given the fairly long 'intro' with a static screen and music before the cow appears, I was expecting something a bit longer.

This then falls into the category of 'made me chuckle because the shortness was a surprise'.

The sound efect was disgustingly suitable and I like the way you animate the poop as a constant flood - it looks like vomit or diorrhea!

The walk cycle could have been a lot better. Even if you couldn't be bothered to do a realistic one, having the legs move a bit more in a silly rubber-hose-type way would have maybe been visually interesting. Just now they look kinda stilted if you know what I mean.

November 30, 2008

Author's Response:

Yeah, I added the static screen to increase the length a little and to make the music sync with the music a little better.

Thanks :D

Yeah, I didn't like the walking cycle to much either, I kinda regret not fixing that up a little.

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Score: 4
Instawin

"A brief smile gave way to brief boredom."

submission: Instawin
date: November 1, 2008

I've seen this 'trick' a couple of times before. However, I renjoyed the 'you win a prize' voice and brought a faint smile to my face.

I felt that your gaps - between each 'scene change' should have been eliminated. And the final comment - that you have a voice - doesn't make this particular submission better. The reverse, in fact.

Also, you really need to stop being so lazy. 2-frame animations of a badly-drawn-stickman just aren't that interesting for the eyes. Try making new drawings. Do something that looks good - whether better drawings or more animation.

November 4, 2008

Author's Response:

I can't help being lazy. I can never really find a time to practice.

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Score: 6
Ghouls

"Kinda fun while it lasted."

submission: Ghouls
date: October 28, 2008

I generally liked the style - the simple shapes and fbf.

I'd suggest you think a bit about the line width - it's usually the same width throughout, but is smaller in the scenes in which you use tweening (like Pac-man before he sees the pill or the ghoul before he grabs the kid in the ghost costume). Maybe think about this - maybe use thinner lines for the bg?

Sometimes, your lines got a little sloppy. Don't be afraid to undo and redraw a line until it looks smooth.

The plot itself was kinda unsettling, with the vicious ghoul - quite a contrast to the cute graphics!

The end with Pac-man was amusing, but a bit of a non-sequitor considering that the rest of it had been set in the 'human' world.

It remained entertaining, regardless of flaws. Mainly thanks to the fast-paced action, I guess.

October 29, 2008

Author's Response:

People always say my lines aren't sexy, I think it's because of my shitty 30$ tablet.

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Score: 6
BBS Awesome Points Quiz

"Chucklesome."

date: October 27, 2008

Well, the sound and graphical style fit perfectly (though the buttons could have used a little work and a bgm-off button would have been nice).

I found the question, 'How many BBS buddies do you have'? a little odd. Is that meant to be folk that I'd invite to my house? Folk that I assume appreciate my posts? What?

It seems far too subjective to be answered 'honestly'.

Anyways, the ending - with the points and your message is totally meaningless. Mainly because you give us no idea how good or bad this number is.

As a quiz that tells us anything, it sucks. But given that quizzes are a waste of time anyways and the final screen just seems to underline it, I found that hilarious.

Good job, I guess.

October 29, 2008

Author's Response:

OK.

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