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lings were mo

Practised. Played maybe 6x, failing on the first line.

+++ There's not enough musical games on NG, I feel.

+++ amusing method of creating notes

++++ The bg piano accompaniment to the ferrets is lovely.

-- Terrible icon/pre-loader - give bad 1st impression

---- in-game, hitting a ferret has a delay

----- Not enough feedback. We lost? Why did we lose? Was that note played too early? Too late? The wrong note? Was it a cumulative effect - were earlier notes played a little badly, dropping our life a little? Or do we die as soon as we make one mistake?
Let us know!

+ Amusing little comments

++ amusing expressions on ferrets

- thought they could be a bit cleaner

++ cleanly drawn treble clefs, notes etc.

==
I think I might have enjoyed this if the notes came instantly and our failings were more clearly explained. As it is, it just annoyed me.

feel the game

Played twice. 1st - messed about, tried to navigate, 5x pts. 2nd time - ran about bottom, flicking and reading other things, 10x pts.

------ BGM starts automatically. Seriously, don't have sound loops or any action begin until we click a button to say we're good and ready.

--- Navigation seems hit and miss. Jumping to the middle platforms was fairly do-able. Jumping onto the higher ones seemed to be largely down to luck. Managed it a fair few times, but I never felt my actions then were really different to the other times.

---- I don't think we're given the info needed to make any interesting choices. I think it'd be better if maybe the submissions moved around slower but maybe we saw a map. Navigating to the various parts and identifying trouble points would form part of the tactics.

++ Cool concept.

+++ Fairly nice gfx

- Though I found that with some of the gfx for walls, I wasn't sure if I'd be able to stand on them or not.

+++ Cool bgm.

==
Works well and I can't fault the coding, but I just feel the game mechanics are flawed.

the easiness over

Just a quick review. Just played for a minute.

+++ Clean menu - crisp minimalist lines/font/colours

-- Menu taking time to scroll in irritated me.

+++ Particle effects look great.

++ Curving the ball is a nice touch.

-- Being able to curve and reverse x-direction seems silly.

---- I found that I was scoring goals from a serve far too easily. I'd have liked maybe a difficulty button to start it off at a higher difficulty and make the speed of the enemy paddle go up faster. If it increased in difficulty faster, I'd actually feel it was worth playing. As it is, it looks like we need to go through too much grind before being challenged.

--- Limited tactics and little variation.

-- Loads of Pong games around.

==
The presentation seemed great, but I was put off by the easiness over the first 480 points or so.

bit of time

Played 7 games, I think.

got 5x, 6x, 128, 110, 163, 12x, 13x.

+++ Intuitive concept.

+++ cool bgm.

++++ The 'distractions' were well implemented. A real challenge, yet do-able.

-- I'd have liked to see a greater variety of distractions. Maybe have zombie sheep jump across the screen? Maybe alpha changes? Distortions in scale?

-- It annoyed me not having any sign of what score we needed to unlock characters.

--- Limited nature.

+++ Gfx provide both setting and also give player info (with various eye states) really well.

==
Though just a minigame, I spent a bit of time here and enjoyed it.

Probably won't be returning. It could be expanded upon a bit further and it'd be cool to see you guys do so.

here's too few in

+++ Cool idea.

--- The first 5 levels only have one option available at any one point - there weren't really any choices for us to make, so what I'd call a 'tutorial' just went on too long.

--- Later on, when we started having to work out the solution, I felt like a lot of it was down to trial and error - mainly because I couldn't see the whole level so didn't have enough information to base the choices I made on.

- Opening screen was kinda garish.

-- Level editor doesn't seem to work. I made a quick 'test' level, entered the x/y position, entered a colour of 'red' and when I entered it, the level flashed on-screen before running off down-right.

++ Some cool level design. I liked the way you had crossing 'lines' of coloured blocks.

==
Had some slight fun playing through (finished and completed once) but I think there's too few informed choices to be made.

Reminds me slightly of 'Chip's Challenge' by the way.

ear the end

+++ Great bgm.

+++ Great colours - matching NG well.

++ The levels were drawn really precisely. Broken white line gave it a nice look and the exactitude of the circles and 45degree angled lines gave it a cool - almost mechanical - look.

+++ Some variation borne of movement and funky lasers.

+++ Entire level being moved seemed fairly new and was a nice addition.

-- Mostly old-hat.

--- The static levels near the end seem kinda badly placed and a tad boring.

--- You don't show the time when we finish. (Only whilst we're playing.)

==
Had fun, but got kinda bored near the end and cheated through a few levels.

constant death cycles

Played for a while, stuck at level 3, went out, came back, played for a while, got to the level where blocks fall straight down from the sky, died, cheated my way past the level, played on, died a few levels on, gave up.

--- unintuitive control system. Wasn't until a bit through the 2nd game that I twigged that he was speeding up when left alone.
Maybe a 'play area' where we get the hang of the controls, maybe as it's loading, before an actual game, would help?

--- Controls are also kinda annoying. Maybe if he only moved along one axis at a time, so we couldn't get as 'out-of-control', it'd be less irritating.

++ Cute character. Impressed by what a difference such simple features and eye movement makes.

+++ Some imaginative and memorable level design.

--- Some levels (like the falling blocks) kill us as soon as we start. I think freezing the screen until we press a button each time we start might be a good move so we aren't being killed constantly.

- I don't really see any reason for lives in a game like this. Maybe just take of points for each time we die or something.

++ Cool bgm

++ Cute sounds

==
I like some of the level designs but the controls and constant death cycles just annoyed me too much.

ho's still ha

+++ Fairly clear instructions.

+++ I like how you give tactical pointers, like suggesting folk actually watch it rather than just screening the first image they see.

-- at the start, I know it's not essential, but I was curious to read the text. Having next/back buttons for that section would be nice (along with a skip for the intro).

-- The method of making a new image to paste in your square cropping is unnecessarily complicated. Instead, you could suggest people just go to image>crop.

-- Having the french text may confuse a few simpler folk.

+++ Some great examples of icons.
Is the pic with the topless cartoon girl from the old 'fuck you gently' tenacious D vid? I actually tried searching for that and couldn't find it...

==
Cool tutorial.

I'd personally dispute the '60-an-hour' measurement - I think simply watching them will often take longer.

But your tutorial should help anyone with photoshop, who's still having problems.

I guess now a tutorial needs to be made for a free program, like GIMP.

Shall I do so, or will you?

Myst responds:

Thanks for the very nice review, there aren't enough people making such good ones (myself included, saddly), seriously, I really enjoyed reading it :)

For the weaknesses you've pointed out, I apologize once again for the french screenshots, but I can hardly do any better right now, I'll update the movie eventually though. For the introduction text, eh, I might add some navigation buttons, but I'm not quite sure it'll give a good effect, may be I'll just put it the second time you go by (when starting again).

Now for the "creating a new document" stuff, I have to say you made me doubt myself eh ! At first I just didn't know why I haven't proposed that instead and even wondered why I always used the make a new document + paste method, but after thinking a little a realized that method was faster than going through the menu with our mouse. It's a good point though so I will probably add it to a further update.

For the icon you asked, it is the devil girl from Fuck you gently, and the animation that featured it is "Dress a devil BETA" (took me time to find the right icon dammit :P) and the URL is http://www.newgrounds.com/por tal/view/281105.

Eh ... the 60 icons/hour thing definitely isn't possible if you actually watch all the movies and you're true, I should mention it and modify my tutorial a little. It's (higly) possible however if you don't. As you make many icons, you'll realize most of the time the best shots for icons are in the very beginning of the movies (often in the preloader ironicaly). I just didn't mention it as it would probably make people create bad icons. Of course, it means I also make some bad ones in rare cases, but it's a little price to pay in comparaison with all the time I save (700+ icons right now, I couldn't have done it if I watched 'em all) and if I compare it to the extra time it fordes mods to take to pass through the few bad icons I make, it isn't bad really :)

And finally, for the free-program tutorial, eh, I don't really know them, so you're free to do it yourself. However, we can co-make it if you want, it'd be a pleasure :)

Feel free to PM me if you have other questions :)

me to play

I got to level 2, then closed after a while.

+++ Nice gfx

++ Fairly jolly bgm

--- I found the low jump (it's like gravity is greater than on Earth! But he has much more power) kinda annoying. I just found that instead of the levels being a sorta playground to run rampant in, it was a chore simply to get to certain spots.

--- The randomness of the AI was kinda annoying. I'd rather have AI that actually followed, but maybe we have extra abilities - maybe a higher jump or something.

--- Uninspiring level design.

==
Nice presentation, great coding, but just wasn't fun for me to play.

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Age 42, Male

Glasgow, Scotland

Joined on 8/16/01

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