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733 Game Reviews

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hen I finally did it, it

Played when it was UJ. Got stuck trying to buy a cookie. Played again just now, checking some previous review, which told me what to click at that point. Completed.

++++ Many lines made me grin or smile. Specially girl's room, teacher lines (which I actually tried all of first time), key.

++++ Great nod to Pico's School. I like how the layout's pretty much the same and the locker/girl's room reference is cool.

+++ I like how the coins twinkle at the start. Good way to introduce us to the whole mechanic.

+++ BGM fits well throughout.

+++ Fairly fluid animation and consistent graphical style.

--- Just a draw-back of the genre: clicking around - 'spot hunting' - and just trying the various permutations of actions when we're stuck.

--- I honestly think that the comment is kinda misleading. Maybe he could say something like, "The lights are all off and it's just not working." Maybe give us a bit of a clue there. Maybe you could have it so that if folk click multiple times, we start getting obscure clues, the clues becoming more and mroe obvious as we click?

---- The ending was something of an anti-climax. Maybe there could have been some sort of chase or something. Maybe the fat kid starts rolling and we have to click fast to run ahead of him?

I was kinda hoping the encounter in the office would be interactive. It could have been some sort of stealth thing - if he sees us, he puts his hand on the keys. Then once we grab them, he starts chasing us or something.

++ All the 'puzzles' are totally logical. With the possible exception of the grease.

-- Some of the 'decoys' were kinda frustrating. Why wasn't I allowed to check out the vent, opening it with the same lube? I guess it's too high, but right until the end, I thought there'd be more to wrap up and do, so I guess that added to my disappointment of the ending.

==
Made me smile for the most part. But the ending frustrated and first, and then when I finally did it, it disappointed.

increase ove

Got 753 on my 3rd go, when I realised that they switch direction (to a seemingly random direction) every so often.

I enjoy simple mouse-avoider games but felt the patterns here were too random and the fact that the difficulty didn't increase over time turned the thing into a joke.

No explicit suggestions.

Stay funky.

mooseisloose responds:

psssssssst, it's not random, learn their patterns ;)

in many, many

Played 1-player, winning 7-15 I think.

++ Nice intro

+++ I actually kinda like the distracting bg.
But you could've gone a lot further with the 'psychadelic' idea. Have droplets falling down, animate actual stuff going on to distract us... it'd be kinda cool to have a 'game of distraction' with Pong.

------- Bgm starts automatically. Stuff takes time to load, and people don't just sit camatose until it finishes doing so. DOn't have sounds start until there's been some input. (maybe clicking on a play button)

--- Annoying bgm.

--- We can't control the motion of the ball at all, it'd seem.

==
Some definite potential here, but as it stands, it's just another version of another game that already exists in many, many iterations on the site.

Keep going. Also, bear in mind that most folk browse Newgrounds alone.

it's good to see you expanding

+++ Great typeface in intro. Seriously, I love it. Can you tell me the name of it?

++ Fairly clean presentation.

--- no 'back' button.

----- Didn't amuse.

+ mildly informative.

==
I was really hoping that this'd be a spoof, maybe telling us how to get colours that don't go together, maybe games that are stupidly unbalanced, using gradients and making it all look messy... I was hoping for that kinda humour.

Instead, it's all about how to get the bad Flash past judgement. You don't really go into the creation at all.

I am disappointed in you.

But it's good to see you expanding past soundboards.

Frenzy responds:

First of all, the typeface is called Homoarakhn, and it's basically the Spider-Man font. I downlaoded it off of some sight, I forgeet which one. :)

Thanks for the great review, and yeah, this was kind of suppsoed to be a 'joke' flash.

Thanks again!

.frenZy.

P.S. Yeah, I'm trying to branch away from soundboards for the time being. :)

least it's more

Reading your response, I decided to check out another submission of yours.

+++ I like jigsaw puzzles. Not many on NG.

+++ The logo is a pic we all know and love.

++ Piece-dragging works as it should.

---- I really think the pieces should 'click' into place when close enough. Yeah, I know that this is annoying to code and each piece will need seperate coding. But it makes it far, far more enjoyable as the final pic will be properly aligned. It's far easier to fit pieces in real life than when the other edges are only virtual. Compensate for this.

--- No ending screen. I only know this through my cheating. Could be done by changing a flag on each piece and advancing when all flags are set.

==
I did about half of it, then got bored and got annoyed at the messy-looking pic. I didn't want to bother finishing it when the final result wouldn't look good.

At least it's more original than a dress-up game.

Chindamo responds:

Oh god... Of all the submissions you could've checked out... Believe me, I had NO IDEA what I was doing back then. This is like, what, my second submission, and I really am not very proud of it. If you want to look at some of my submissions, I recommend: Space Revenge 2, Race Master, and =Mars Patrol=. Have a good one mate.

on longer tho

Completed. Lost 9 lives (all but three on level 16) and finished with 36632 (I think) points.

+++ Some genuinely interesting level design.

+++ Short levels - motivates us to keep going and encourages constant change.

-- The gradient platforms were a turn-off. Maybe go with a bitmap texture or something you scan in or whatever?

---- The way he falls - speeding up, then suddenly slowing down for the final stages of his descent - just makes no sense and never feels right.

--- It irritated me on the occassions that I died , then died again instantly (from a superman-style enemy that had flown to my starting position).

--- The main character moves too slowly.

- No indication of # of levels. I like to get an idea of how long I'll be playing a game for.

--- The hittests for enemies seems to be based on the rectangular box around us. Instead, base it on actual pixels. It's kinda odd.

++ Fairly pleasant bgm

++ The various enemies were kinda interesting to behold when first encountered.

==
Despite all the negatives I stated, I did kinda enjoy this for the few minutes it lasted. Had it gone on longer though, the falling quirk, and slow speed would have started to irritate me.

It's a good game you've got here.

I have no doubt though that it can be improved. Keep going and I'm sure you'll make far better things, given time.

Stay funky,
- Bez

Chindamo responds:

I understand and appreciate what you're saying. The slow descent was a concept I quickly added to make jumping over things possible, as it seemed easier to change one code on the main character than to go and change all the level designs. This may have been slack, but I definitely will remember to never do this again. The hittest was really the best that I can do, I'm not very fluent with hittest at the moment, but I will remember your point that hittest is alot better in pixels, and will design my games like that from now on. I thank you for your appreciation, and hope you stay funky too.

there's nothing really

Played and beat easy. Played and beat normal, taking a wee while to get used to it.

Played hard, beating it on my 3rd try.

+++++ Unique method of filming tiny sections and making a game out of it. I've never seen that before apart from in those videoed FPS shooter games.

++++ All the transitions were really smooth.

+++ Soome nice camera movements, adding to the visual excitement.

+++ nice voices. Sounds like SF2.

++ The bgm set the mood and tempo perfectly.

--- Merely a reaction test... - no strategy and kinda limited in nature.

--- What we need to do is slightly odd for the setting. I mean the way that one punch isn't blocked and the others are.

+++ Works well and is intuitive as a game mechanic.

+++ The 3 modes feed us in nicely, getting us to understand the stimuli well.

==
Basically, it works brilliantly. Apart from the limited nature of the style of game, there's nothing really to complain about.

Maybe it's better this way - rather than try to stretch it out with multiple opponents, but perhaps struggling to keep the game as focused as it is. This is kinda what's great about the internet - the opportunity to have tiny games like this that just entertain for a few short, sweet minutes. Minutes that will reverberate in my mind for a while to come.

I wanna play Super Punch Out!! now.

Wonchop responds:

Hyees

o the beg

Beat it, making a few mistakes along the way. After doing so, I went back to see the responses I hadn't already seen.

+++ Lovely BGM

--- Doesn't loop. Set it to do so.

++++ Some genuinely interesting facts. Wawel Hill? I'll have to go there! Also, I never thought Komodo Island would be a real place!

++++ SOme interesting responses given for all answers. I like how you really customise the responses, even for the incorrect answers, giving facts on that name or book or whatever.
When I got a question wrong, I didn't feel so gutted as I got to generally read something interesting.

++ The voice for reading out the questions is rather soothing.

++ The voices for win/loss add personality.

--- Though those can get annoying.

---- And they all sorta carry over, meaning if we're replaying bits we've already done, we'll end up with a horrible mash of voices. Maybe you could set the voices to stream, have a stop button at the end.

- boring bgs

==
I enjoyed this quiz, surprisingly (to me). Normally, I dislike quizzes that send you back to the beginning, but as this had such excellent responses, I didn't mind terribly.

It did exasperate the problem with the voices running into each other though.

IceDragon64 responds:

Thank you for your detailed review. I am sorry I don't understand all of it, though, you seem to be using some kind of 'b' code?!?
I find it amusing that people have such strong, opposing oppinions on the voices, but yours fits my own expectations.
1. The music didn't loop because I don't yet know how to make off buttons and I hate loops you can't stop.
2. they run together because I haven't, yet learnt how to stop it doing so.
3. You are the first person to compliment me on putting in info on wrong answers, after all that work! I really belive that sets mine apart from a lot of quizzes.
4. Please do explore my other quizzes etc. You will find a similar style, culminating in DS Halloween Quiz, which has our top score and is in this years Collection. I replay to all reviews and all submissions will continue to be improved.
5. When DS Dragon Quiz is fully inproved it will be resubmitted, aiming for over 3/5.
Please PM me with any further thoughts.

in some way

Played once. Died straight away as I tried to work out the controls. Played again. stayed alive until the screen was lagging terribly with the souls (so bad in fact that I clicked 3 times to shoot and it did so maybe 4s later).

------ having more 'souls' on-screen doesn't make the game harder, as they clump together. It just makes it laggy as hell.

---- Minimal tactics required to survive indefinitely. walking round and round the souls really wasn't a problem.

++ I liked the idea of lining up shots.
Maybe you could give bonus points or something for that? Maybe give us less ammo and see how well we do with it? Maybe instead of battling against a lowering life, we're battling against our ammo, which is running out constantly?

++ The walking animation looked decent.

==
I had little fun here. If we were actually challenged in some way, it may be fun.

Delop responds:

PENIS

ur computer sucs!

have taken yonks

Played once. Got stuck. Opened window again to restart. Encountered bug. Worked out what was happening (see below). Started a 2nd game, got stuck, started a 3rd, won.

!!!! Sometimes, when we start a new game, your random selection might select no background. Basically, for the deck I saw the icon we see when it's empty. Clicking on that did nothing. Behind the cards was nothing and when a space was created, they didn't turn over. This happened like 3x in a row for me. I realised that selecting a different deck sorted the problem. And restarting later brought up an actual deck.
Possibly just a silly error in the random number selection.

++++ good sliding/double clicking functionality. Everything works as we'd expect.

- Though maybe a tad more lenience when dragging towards a pile may be nice?

--- I've remembered - I don't actually like this game. Sometimes I feel like I've been cheated when I lose - like it's not my fault. When I actually win, I just feel like I've been lucky. I just don't feel that the actual game has enough skill.

---- Pretty much everyone using windows (pretty much everyone) has access to a fully working version of this game, making this a bit redundant.

==
I'm seriously impressed as to how well this works. Must have taken yonks to program that all - you're quite the coder! But I feel it's kinda redundant and I realise that I don't actually like the game rules anyway.

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Age 42, Male

Glasgow, Scotland

Joined on 8/16/01

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