sed all the pot
++++ Cheerful, clean, consistent gfx. specially love clouds (remind me of GC Zelda), moon and stars.
++++ Lovely joyful tune. Spangly and christmassy, without being too much.
++++ When I rose above the clouds for the first time, it was such a lovely surprise! Lesser folk would have just had the Zebra disappear or bounce off the top. You let us glimpse a whole new world.
+++ Intro made me chuckle.
+++ great level layout, encouraging a variety of approaches and full use of the swinging mechanic.
-- Long jump felt rather random.
-- brush-lettering for 'christmas' didn't look too good. The shadow effects and whatnot made it look unlike a scrawled-on addition to the name, whilst I felt it was kinda too rough around the edges to be a change in font to highlight the name.
--- in 'long jump', I think the rock markers should be more visible and maybe go 3 rocks, 2 rocks, 1 rock, to mark the distance to the start more clearly.
? Explain to folk in 'time trial' that puddings cost 1s of time?
?? Maybe some more shading? Could bring the clouds, specially, more to life...
==
Awesome game. Straight from the quick-fire recreation of its genesis, it's packed full of joy.
With your various game modes, I think you've used all the potential of the basic idea without scraping the barrel.
Just an all-round lovely christmas game. Kept me smiling for quite a while.