working on this
++++ Intro made me chuckle.
+++ I like the texture of the ice on the penultimate level - the chase.
+++ Variety of game styles.
---- Level design forces us to walk (slowly amble) multiple times over ground to collect fish. Collecting fish requires no skill, nor effort of exploration or whatever. Just preperation to s l o w l y get them, walk back to the point where we can get back up... walk over, fall down to collect some newly spotted fish, walk back...
--- The collage of photos and your animation looks rather ugly for the most part. Colours at least could be matched better.
--- somewhat poor collision detection for the bears.
--- In final game, as fish land to left/right, it becomes impossible to tell exactly where our dish begins/ends.
- Slow movement. Specially in the y-direction. Falling is stupidly slow.
!!!!! In level 2, after dying, I went into some sort of endless loop. A bear was exactly at the starting point, meaning I died, respawned, died... I click-played.
!!!! High scores don't work.
!! Dodgy jumps, taking advantage of the dodgy motion. When we start falling, we seem to instantly be transported up a little, to allow us to get up onto a platform.
! icy tops of platforms should be in a layer behind the penguin.
==
Really great for a first game, but you really need to work on your design.
I played it until getting in the loop on level 2, right-click-played, got to the chase and carried on before finishing with around 65 fish.
Some parts entertained. Some parts irritated. Some parts seemed to drag on (e.g. final level).
I'd reccommend that you carry on working on this, maybe with all-new levels.