game of the month
+++++ As always, the questions are intelligently posed and the responses are well written, both informative and mildly amusing.
You start off with a couple of easy questions to get us in the mood, then soon go into realms where we'll be more unsure.
+++ Some great reference photos, etc. throughout.
+++ Level indicators show well that we've passed a checkpoint. All too often, checkpoints in these games aren't apparent.
+++ You prevented cheating!
++ 'level' text is fairly well drawn. Specially as it seems to be brush-drawn. I suggest you learn the sub-select tool and use that to clean up such things to make them cleaner though. Also, the numbers should have been drawn by yourself too, to match better.
+ I like being mentioned. Not as much as being caricatured, but still makes me smile. Thanks!
+ I do like the cheerful animations.
- I think the graphics are slightly messy Just the way the pictures of the buttons overlap, the text overlaps with the pics... and the final frame is way too messy - looks appealing and maybe good for a sketchbook page, but not for a menu. The constant animation means we notice the rollOver changes less, so it's ever-so-slightly tricky finding the buttons.
I just felt it could have been laid out better, generally.
-- I don't like the text for question 2 - specially the 'explanation' afterwards. Got it right, but you use a couple of terms that it'd be nice to explain.
--- The text working as the hitbox annoys me because the text doesn't change colour. I think it should, as that's where our focus is and you need to show more clearly what exactly we're interacting with.
----- tab still works.
hint: paste this onto your init frame (first frame, which should initialise stuff)
//right-click menu doesn't show.
Stage.showMenu = false;
//yellow rectangle doesn't show
_root._focusrect = false;
?????? Seriously, dude. It's about time you learnt how to use variables. Even if you want to keep it so that we go back after an incorrect answer (which would be maybe a fair enough design decision. With obvious, well-spaced checkpoints, interesting animations and responses, it's not annoying here) you could maybe show a score at the end.
==
Played, getting 4 questions wrong. A couple of lucky guesses. Played a 2nd time, getting all right.
Really enjoyed it. Learnt some stuff (Silent Night<=Hungary; Fat Santa<=US cartoonist) and enjoyed it all. It just has a kinda messy, unpolished vibe to it, that lets it down slightly.
Oh, and the headless chicken story was amazing! I notice they don't have any festivities for 2007 listed. I'd like to go to the US for a year maybe. Maybe I could go to Colorado for that festival...
Probably my second favourite game of the month, after James the Christmas Zebra.