levels were dull
When I noticed the glitch with the bats (if you slice the ball after it's beyond the edge of the paddle, it'll vibrate, giving you thousands of points in a few seconds) I spent a few minutes trying to get a high score that way. My score was 12843, with maybe 20s of playtime.
I then tried to progress through the levels and the same glitches that had been a source of amusement were now a source of irritation, as I felt I was often unfairly killed. Listening to some language 'tapes' so I wouldn't be wasting my time too much, I had maybe 4 attempts at progressing.
I got used to ensuring i was on the ball as it hit to avoid the glitch occuring and got to the bonus level after level 12. In this stage, something wierd happened - I found that I was dying even when the ball hit my bat and lost my 2 remaining lives.
Final score: 22673
I obviously like the basic idea and the presentation is clean without being totally sterile and bland.
Loops fit well and apart from the paddle-vibration, vibration when it hits a line dead-on and the bonus level glitches, it seems to be programmed fairly well.
However, the vibration is terrible - instead of just reversing the direction, I suggest you actually move the ball to a point inside the paddle, if you see what I mean. That's what I did in my game:
com/portal/view/109703
I felt your levels lacked variation and kinda dragged on. I was really hoping that later levels would have some wild and exciting infrastructure that actually altered the focus of the levels somewhat.
They really seemed to drag on - the levels were all pretty easy once it was under control, as long as I played it safe, so as to not fall prey to the vibra-glitch. Maybe change it so that the timer doesn't go back up when we lose a life? It doesn't seem like it'd make it particularly easier, but having the timer go back up each time kinda adds insult to injury.
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OK game, but levels were dull and the thing seemed like a bit of a waste of time.
Question: are the levels for '-rebound' the same as for this?