replaying this game
+++ Wonderful music.
++ Fairly refreshing gameplay. Took me a wee while to realise I was just playing a platformer wih hitTest on the hands! Shows what a difference a 'skin' makes!
----- The falling rocks don't really give us enough warning, so getting hit by them or not seems random and unfair.
--- I think we start losing energy too early in the jump. Or your levels are designed badly with this in mind. Probably both. You force us to jump to areas the same height as the place we came from. Make it so we only take damage when going lower than the starting point.
--- We lose no energy if we slip off an edge and fall far - only if we jump off. This seems silly and incongruous.
-- Link opens up in current window. Have target="_blank".
??? Make it so you tell us our scores for each level individually. After completing a level have the old/new final scores. That'd help us understand how to improve.
?? Maybe also show us some 'world record' for each mountain? Just a number that you consider the best possible score.
??? Show us the score needed to unlock the next level.#
?? Have some facts about the mountain we'll climb, shown just before we do. Maybe a stat-sheet (height/location) with a brief paragraph.
==
Played level one, played level 2. Completed it a few times but failed to open level 3. Decided to quit.
Really, I'm probably not gonna play again. Too much about this game irritated me.
When I clicked for help though, I did really like your 'flavour text'. That encouraged me to try one last time before giving up.
It was mildly enjoyable, but not enough to do all the replaying this game requires.
I wanted to suggest you change the mechanics in some way, but couldn't think of any suggestions that don't involve ragdoll physics.