There practically AREN'T even any choices to make
When I saw the loading screen, I thought the game would have more depth and that the 'story mode' would have different levels...
I played story mode 5 times, building 4,5,6,7,7 robots.
I liked the graphics, loved the 'story' and the game is intuitive enough.
My beef is with the repetition and lack of any potential for a strategy or for interesting choices whatsoever.
Winding fast, grabbing the pieces, then winding isn't very engaging.
Success seemed to be more about working out what winding system works best - not a very interesting thing for us to perform iteration on - and nothing to do with any choices we make.
There practically AREN'T even any choices to make.
If you had this same game, but maybe on level 1 we had to make a few robots, then on level 2 we started getting different robot parts, which could only fit onto the right robots, that might be a cool puzzle element. Maybe different robots have different power and complexities?
And maybe we can buy multiple stands for robots?
Or have some other twist to let us actually get involved and feel like we're deciding something.
A great idea, but not a good game yet.