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733 Game Reviews

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Impressive for 3 days.

I was impressed with some of the games, but they were all a bit lacking in fun imo.

The balloon thing was OK for one go, the tank game lasted too long (60s is a long time if it doesn't change) and the Mario game seemed really good but had a fatal flaw of ludicrously nasty 'reset' points.

Got through a door, on the 4th screen and I'm STILL sent back to the start?

A flaw with this is that there's nothing holding the games together. Shorter things that play one after another, Wario Ware style may be funky, but here there's no connection and no real reason to have these together.

Graphics were nice though, and it's nice to see a game collab.

Good but gets tiring.

It's a great game to begin with and though the plasma rifle is the best weapon by far, nearly making the others redundant, and though the items aren't /that/ useful, the variety of items and guns does provide a little bit of strategy into what is an extremely simple game.

The movement patterns are nicely varied, with the jumping goombas and the cannon-balling bob-ombs.

However, after the things on balls, there seems to be a short supply of new enemies and the bob-ombs are probably the hardest to handle anyway.

A little gripe re: sound - personally I'd like the guns to be a tad quieter so I can hear the music better.

Still, nice game - it just maybe needs a bit more variation and some more elements in the later levels.

Stay funky,
Bez

Not too bad

It was alright, with some thought put into making this different.

However, it just wasn't as fun to play as it could have been. There's not enough of a curve from the first to last level and it wasn't good the way that not only your but also the opponent's points advanced the level.

I'd have the speed of the ball increase as the game and levels go on, and if the difficulty only affects ball speed, just ask folk to select the ball speed, not difficulty.

Personally, I didn't really think the gravity fields were that fun an addition - whilst they did mean a bit more thought was needed to work out where the ball was going and make the game obviously different.

Was alright.

Some nice extras.

The game itself is fairly simple, but thanks to the excellent feel of the controls and some decent movements (they /almost/ bounce, but the repelling force seems to work better than a simple bounce would) it's fairly enjoyable to play.

Although I did feel you could have played around with it a bit more...

I liked the special fairies giving it an element of chance and also a bit more depth.

I also liked the way you chose to include all those special features. (I unlocked the cheese game and the messages. Is there anything else?) Although the head was too similar in movement to the bat - it should have maybe been sinking faster or something to give it a bit of difference. The purple fairy was a real change though.

Survival mode is a nice inclusion and ensure that it has infinite fun - in theory.

In reality, it gets a bit tiring after a while and I was really just playing to see what there was.

Fun for a bit though and I really did like the thought you put into including those special features.

Addictive...

I could beat you on the easiest setting, but on medium, I could get to 'limp' before my arm began to ache and after toing and froing for nearly a minute, gave up.

Great game. Love the videos, your expressions and the whole presentation.

You've taken a simple game and thanks to brilliant presentation made it really engrossing.

Definitely an improvement from v2.01

Btw, as I said in my other reveiw, I'd really appreciate knowing how to stop the normal cheat of holding the space button down.

Thanks if you tell me.

Stay funky,
Bez

Fun for a few seconds.

It's the first game I've seen that doesn't allow you to 'cheat' by holding down the button. Could you tell me how you do that?

I really liked the graphics made up of the photos, although found the 'taunts' annoying. 3 just isn't enough and the computer speech makes them sound ineffectual.

You should ideally have different phrases for different 'regions'.

I was really hoping for an ending sound though, maybe even an 'aargh' or 'damn' or something...

But it was fairly enjoyable for a few seconds.

I'd /really/ like to know how you fixed the button problem though. If you could tell me, it'd be really appreciated.

Stay funky,
Bez

Incredible programming.

The programming really is amazing.

And the game is a really excellent maze game, with the different sizes and blocked off areas providing different levels of difficulty.

Personally, it wasn't really to my tastes. I mean plain 'maze' games aren't hard - they just take a lot of thinking. But a lot of shallow thinking, if you follow.

Personally, I'd like to see the level generator used for something a bit more action-orientated. I mean that code really could be used for anything...

As a maze game, I'd like to see the blocks start off larger, then get smaller as you complete each one. Maybe that would hinder some of the pictures, but most of the things (splits etc. relative to the size of the maze) could still be done and it'd give a nicer sense of progression. So you could play any level type as level 1 etc. but the maze would just continue to expand.

Nice graphics btw. Simplistic but nice, with a little drop-shadow and everything.

Very impressive.

It really impresses me that you made this - I'd be proud of me if it was mine.

However, it's too hard to lay points in a certain place (speaking from a 3d point of view) and it's just not very fun.

It is really impressive though and has some really nice features. The music is lovely, though it's good you included an 'off' button.

Really nice engine

Boring 'game' as you know yourself. This really is just a tech demo. But what it demonstrates is something very exciting indeed.

Looking forward to seeing more of your stuff.

Far better than I expected!

From your comments, I thought this was just going to be Space Invaders with different graphics. So the creature briefing raised an eyebrow and when the 2nd level started, it was obvious you'd spent a little time making this stand out a bit.

Unfortunately, I think a lot of people may just play the first level. It's a level which suggests the game will, in fact, just be space Invaders but with a slightly different movement pattern.

It's a game with a lot of thought obviously put into it.

It should be more obvious that we don't need to kill them before they reach the bottom of the screen. That messed me up a few times until I realised - when it's meant to be similar to Space Invaders, most folk will assume the same rules apply...

It was enjoyable for the most part - after playing through on Very Easy, I went back and did it on Very Hard.

The only bit I don't like is 'Mike' - there's a safe spot and it seems to be more a case of nipping out every so often when you think it's clear and getting a shot in, then going back to the safe bit than any real strategy.

A final boss should really have multiple attacks and multiple stages of destruction, but even disregarding that (let's say you couldn't do that for whatever reason) you should have had it easier to navigate in the middle, but with no safe spots.

It just seemed to be really repetitive that last guy, doing the one thing 8 times (or however many).

Anyway, got a large negative number on my first go, then 22905 after finishing on Very Hard.

Enjoyable game and I look forward to more from you.

Stay funky,
Bez

DissoluteProductions responds:

ok, you've annihalated my best score...., i finished mike quite quickly because i had a deadline if making this in one week (which i met :) ) but still i kinda liked the timing issues with him..

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

Age 41, Male

Glasgow, Scotland

Joined on 8/16/01

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