Great work, but gets pointless at the 'end'.
BUGS
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- When my heavy shipyard was destroyed, the game seemed to mess up. I was in hard mode, and the options screen started flashing up, making the game unplayable. Started again and it happened again.
- It's sometimes possible to buy something even if you don't have enough resources. A negative number is then shown. I've yet to work out when exactly this happens though...
- I've never been able to buy the 'torpedo turrets' despite having enough money.
- My lance seems to have 4 shots, not 3.
- on the in-between-level screen, it's not big enough to cope with 2 digits.
NITPICKS
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- When you are building something, if the level ends, you lose all the progress (and funds) that went into it. Seems a bit unfair to me...
- When you deploy a ship, it's sometimes a bit hard to see where it went. A big circle that shrinks into it and fades away would be nice as a quick indication of where it is for improved user-friendliness.
- As the things are deployed in a random position (at least vertically), luck can play too big a part on hard, where everything matters. It would be really nice if the ship appeared where it was constructed and we could drag it within a certain region.
- Hard and easy are too different... maybe a 'medium' setting, with the ore refinery already in place would be good? To me, hard seemed near-impossible (specially with the bug regarding the destroyed heavy shipyard). Easy seemed /really/ easy, even the first time I tried it (after first trying hard and quickly dying).
- When you start, it's interesting having to decide what to construct to assist you, but then comes the later part of the game (around L5 on easy) when you can just sit back and let your troops do the work, just buying the most expensive things every so often while you leave the window to run. Hardly a good 'game'... To solve this, I suggest you give all the friendly troops 'health bars'. Enemies would attack your troops less than your base. Or do something else to ensure you can't just relax, minimise the window and wait for the level to end.
- tiny niggle - I don't feel there are enough in-game messages. Just, yknow, to help folk understand it. Or maybe there could be a short 4-level tutorial or something? I worked it out myself, but it may be nice, specially if you make a sequel even more complex.
I do think though that you should be able to access the screen you see at the start mid-game.
- Sound gets annoying after a while. A mute button would be nice so we can listen to tunes from our PCs if we want.
HOWEVER
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It's a great game and I'd say I had fun playing it, specially to begin with. I really like your graphics and the design of some of the later enemies is wonderful.
It's a nice simplified resources game and whilst it doesn't have the funky stickman-throwing of DYC, it has it's own funkiness.
But if you made a sequel incorporating the things I suggested, I feel it could skyrocket in terms of quality.
I know it's a lot of processing for those HPs, but there'd be less ships anyway as the weaker ones would be destroyed and probably not replaced.
How about it? Please?
You could even go further yet and have a research facility, which you'd pump resources into to research new stuff. But that's maybe asking too much of you...
I'm about to close the window now at level fifty-something. Over 3.6 million resources. Not seen anything new in around 20 levels and the game's starting to stutter a bit...
I eagerly await an update with some sort of system for ensuring it never becomes so easy it can basically play itself.