Great story.
I felt the gameplay was slightly weak. Whilst I understand your need to ensure linear progression through the game, the number of times (I think) the librarian was used a a key to 'unlock' the next event was slightly irritating.
A lot of his speeches were just reiterations of what had already been said and that made me not really enjoy listening to him so much. Also, on a couple of occassions, I felt we were being asked to visit him at an alarmingly high frequency.
I spent some of the game systematically clicking everything to unlock the next event, until I realised the librarian was usually the key. Maybe that could have been made even clearer at the start. For all the things he reiterated, he never reiterated that he was meant to act as our guide, and never explicitly mentioned that we should re-visit him if we were ever unsure of anything.
The various ghosts all had interesting histories and their design and art was lovely - the flickering flames on the fireghost and the sexy silhouette really stuck in my mind.
Art generally was great.
The music was pretty atmospheric (even though - yes - it did finally become repetitive. Maybe there should be 2 or 3 main tunes as you progress through the game, rather than just 1? Slight variations... and it'd keep it more interesting.) and the sfx were good.
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WARNING FOR ANYONE READING BEFORE COMPLETING THE GAME - POSSIBLE MINOR SPOILERS AHEAD.
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The story was obviously the strongest point, and I when I found out my relationship to the killer of the fireghost, I was filled with rage and determination to bring him down.
I specially enjoyed looking up all the names at the graveyard and finding out the connections between various characters.
I enjoyed the multiple endings and having gotten the 'better' ending first, I then went and nodded gravely at the alternative.
A minor criticism is that the librarian's dialogue is a bit dry. I understand the dryness of some of the facts, but he never really showed himself as a character I felt I would trust as a mentor in the afterlife. He seemed too uptight and maybe a little humour or adding more depth to his character earlier on would have been a good move.
Thinking about it, it's maybe his over-zealous reluctance to part with his own history and the fact that he seems to be pushing us in the wrong directions (re: 'Don't worry about your past' or whatever he says) that help to discourage repeated visits.
He's just not that likeable a character.
The hospital ghost wasn't particularly likeable either, but I didn't mind helping him for obvious reasons.
I don't understand why it was 'the hospital that killed him'. Nor do I fully understand what difference it makes if the hospital knows a victim's family... is this something to do with hospital insurance? Are you from the US?
Blue ghost and fireghost were both ghosts I felt I could relate to.
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In conclusion, it was a game with a story I enjoyed exploring. It offers qualities unfound in most other games and offers a tasty cocktail.
The script and gameplay could have been refined somewhat, but I compare this to an un-cut saphire in a field of gold, with an overabundance of rubies and emeralds.
We really don't have enough games like this available on the internet and I really hope you use your obvious talents and create another game in this style someday.
Stay funky,
- Bez