A lovely story told as we play.
Such a beautiful game, full of surprises and delights.
The story - for there is a simple story told through the game, whilst playing, in the way all stories should be - is simple but imaginative and delightful to see through to its conclusion.
The graphics mirror the childlike nature of the tale well with simple colours, little shading and bold outlines.
The music is wonderful, gelling the whole thing together well. It's almost like an interactive soundtrack and though I don't know what the dude is singing about (unless 'trente' means bounce), it's a wonderful piece of music which complements the action well.
The introduction is wonderful, with the introduction to the action starting as the explanation shows and the music starts...
The gameplay itself is brilliant. It's instinctive, the increasing number of stars and enemies is handled well and I love the increasing height reached.
The energy is generous enough that most should reach the end without too many troubles, but the danger of losing is one that exists.
Again, I loved the ending.
Unfortunately, there are a few flaws I feel.
Firstly, and worst, is the fact that the 'try again' buttons don't seem to work, either after winning or losing.
Secondly, the losing screen can be shown even before all the energy is depleted. I was 'on the ending' with about 1/3 energy and lost. Then, when actually trying to lose, I did so with what appeared to be a small amount still present.
The lack of an initial 'play' button is an omission in my view. It would be nice to maybe have a pre-loader with the credits and game instructions on the same page, then after the play button is pressed, this could fade away and the giraffe start bouncing.
I missed some of the info and the bouncing thanks to everything starting at once before I was totally ready.
Lastly, maybe it'd be nice to have the energy displayed as a heart symbol to be instantly recognised. The symbol you have is nice, but I wasn't sure why my energy was going up until I played a 2nd time and had time to read the intro.
But other than that, thanks to your presentation, everything is instinctive as it should be. The giraffe turns red when hurt, the stars give a nice explosion to show - yes, they have been collected, the rotation is handled nicely too.
A beautiful game and though it has its flaws (the 'try again' one being most unsavoury) I shall highly reccommend it.