spend some more time practising
The music choice was actually pretty cool. I kinda recognised the tune but wasn't sure what you'd done to it until I read your comments.
The animation, in my opinion, was pretty poor. Just a bunch of unconnected bits and bobs badly animated. In my review for the green and white collab, I said, "for the most part it seemed to fall into an uncomfortable place without jokes or narrative and where neither the subject matter nor animation quality were of a high enough standard to be really enjoyable purely on their own merits."
Really, unless your animations are totally amazing (and frankly, yours are passable at best) you've got to support it with some cool subject matter, some jokes or some narrative.
I'm not gonna point out every flaw, but here's a couple of tips.
- think about line width. When we see elements drawn with differing thicknesses of lines, it looks incongruous. Why is the gun drawn with thin lines? Or the walking man? Or the text?
I'm not saying keep all lines the same width - one common technique is to use thicker lines for objects closer to the 'camera' with more distant objects or backgrounds being drawn in finer detail with thinner lines. However, here it seems to betray a lack of thought.
- Draw your elements with a more confident hand. When you're using the brush tool, use confident strokes. Otherwise you end up with wiggly lines where 'stop' is almost unreadable and the pictures seem like you don't have a clear enough idea of what you wanted them to look like.
I'd recommend you spend some time sketching a few hundred pictures in a sketchbook.
The tween of the guy walking seems neither abstract enough to be enjoyed at a purely visual level, nor is it a close representation of a walk.
One part I did like was the white blob with two holes cut out for eyes. Simple but visually appealing.
However, all in all, I'm just gonna suggest you spend some more time practising and maybe spending some time with pencils and paper.
.:Review Request Club:.