a lot further
Played for a while. Got a combo of '6' at one point, though I never used the spirit sword. It was only after selecting that, geting '5' again and noticing it appear then vanish that I realised we need to use it in that instant.
Didn't get very good at it.
Played once with normal ball, once with heavy. Didn't really notice the difference.
Played with light. Got a 26 combo. Tested out the first couple of special moves.
+++ The basic idea of the game seems cool and somewhat original.
-- I found it annoying that if I wanted to play without the bot or wanted to change the ball weight, I had to go back to the menu. I think there should maybe be a button at the top (where we're unlikely to click) to change ball weight and one to disable the bot again.
!! - When we press 'q' from the first move, it goes to the 'special 10' one instead of the '30'.
--- Too little to do just now. It'll be a lot more fun with enemies, I'm sure.
-- The text is necessary, but it's kinda annoying how it's presented. It'd be cool if there was some sort of extended tutorial and we had to pass a series of minor challenges. E.g. - first we just kick the ball, then keep a combo of 2+ with ourselves, then kick it against targets within time, then we need to perform the special moves... and as we're doing so, text would come up between 'levels', explaining the next move. And selecting the ball weight wouldbe part of it to help us appreciate the difference.
++ Fairly fluid gfx.
++ Cool sfx.
-- Though what I think are grunts from the enemy seem really wierd as it's a robot.
+++ Great bgm - blends really well!
==
Looks like it's gonna be great, but there's a lot further to go.