the 2nd one
I almost feel like a dick for reviewing this after not spending the requisite time to see it through. I just came back though, and as you've got 3 reviews, I thought I'd give you my thoughts.
What I did: I started the game, looking round all the rooms. Tried clicking on everything, no response... after a few rooms, I got really frustrated and started using the 'tab' key to work out what was clickable.
Carried on, room to room, kinda getting lost... eventually, just as I was thinking of closing it, I found the book that sent me to the 'real' game. I collected maybe 5 items, then was killed after clicking on a spooky-looking thing.
Closed window. Restarted. This time, was killed in the lab/greenhouse.
Decided I probably wouldn't play it again.
++++ The effect with the monsters shifting in/out of the shadows is fairly effective.
+++ Slightly disturbing sfx.
-- There's a few doors that I just wouldn't have seen had I not used the tab.
------ I just hate the way that I died that 2nd time. I feel that there was nothing to suggest I shouldn't have done that - the whole game seems to be based around clicking around to pick things up. So to kill us after opening one door seems unfair. It's something I couldn't have really known before the fact. I had no clues to suggest I shouldn't have opened that cupboard door. So it just seems like an annoying random killing, which we only get past by prior knowledge.
---- Text at start is a terrible colour. Dark red on a dark background? It needs more contrast!
+++ Some cool design of monsters.
==
It seems like a lot of work's gone into this. I love the noises and could have maybe gotten lost in the atmosphere. But the lack of interaction at the start and the randomness of the deaths (particularly the 2nd one) just made me feel that the game wasn't really trying to let me have fun.
I felt as if it was boiling down to too much play-by-rote and trial-and-error.