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'twas alright.

I was kinda hoping for some variation on the theme rather than just another re-hash.

The problem with Space Invaders is that a) it's too monotonous b) it's been done too many times before, making it even less interesting to play and c) because so many of us have played it so many times, those earlier stages are just a bore to play unless there's something different going on.

Disregarding that, I didn't like the way you have the invaders start a little lower each time - once they start right at your defences, it seems a tad unfair when you get such a stupidly small amount of time to dodge bullets.

You can actually do high score on NG, btw (since from a previous review it sounds as if you may think you can't).

XSDSX responds:

You can, can you? Too bad you didn't included an actual example of this somewhere on the site, because every high score board I've seen doesn't work.

OK, but not great.

Well, it did explain the basics, but I was kinda hoping for more details, like what program you use for capturing the frames, maybe some links to get the stuff...

Most of what was told should be self-evident to most folk.

On a lighter note, I liked your little animations and the way you showed the process in Flash.

The animation at the end wasn't fantastic, but at least it showed something reasonably achievable.

GAMECUBICLE responds:

well... i use Quickcam. But you might use Anasazi. Its a free program. You can find a link to the download on my site.

Nice technical demo, but not much fun for me

It's a nice way of familiarising yourself with the process of duplicating movie clips, and an interesting idea.

However, it's just not fun for me. I like my interactive playtime to have goals.

Sorry to be negative.

Hey - I'm sure it was fun to make and a good learning experience. And other folk seem to like it more than me. :)

Chr0me responds:

haha thats ok man not everyone likes every game

An enjoyable diversion for a few seconds.

However, I'll have to knock off a point because you simply scanned in a picture from a book.

Also, having to zoom in seems like a bit of a problem, and having an arrow appear when you hover over him really isn't the best idea.

Still, fun for a few seconds.

Stay funky,
Bez

PimpMasterKDOG responds:

No, I didn't simply scan a picture from a book. I d'loed somebody else's scan and added a pretty arrow. >:(

-->KDOG

Might have been useful if I had Swift 3D...

To be honest, I can't really comment for the above reason.

However, I liked various things including being able to go forward with either mouse of kb, being able to play music only if you so wish and the scrolling text windows.

There were instances though where the window could have been larger and scrolling wouldn't have been needed...

And you did make at least one spelling mistake. ;p

Pain bucket tool? Sounds... kinky...

111287 responds:

Whoops, I didn't see that.

bodes well for the final version.

You must surely know yourself how incomplete and buggy this currently is.

When you switch to jason, he doesn't do what he's supposed to do.

The car gets stuck at the top of the screen occasionally when you lose your energy.

At (what I think is) the end of the level, the car goes into the wall, and keeps on driving. Surely a single congratulatory screen wouldn't have been too much to ask?

There are other things as well I feel could be improved before the final game. When you take damage, you should flash and be invulnerable for 2 seconds or thereabouts, rather than being able to die in that time.

There should really be a 'skip' button for the intro.

However, despite all these flaws, I kept going till the end, which bodes well for the finished game.

I'm looking forward to it. :)

Stay funky,
Bez

BlasterMaster responds:

thanks man!

I'll try my best to keep working on this game..but idno..its really hard to code this shizat. When I make my next update, I'll make a congradulation screen lol

A simple, brilliant idea, brilliantly executed.

I wouldn't know how to do the carving at all - it really shows how competent you are with Flash.

Other than being a technical acheivement, it's a fun, creative game that's definitely worthy of the short amount of time it takes to download.

Scribbling on various faces is fun enough, and the way you get to see your creation with a candle inside in various states of darkness is brilliant.

It would be nice if after seeing the 'ending' you had 2 options - 'new pumpkin' and 'continue', for those of us who'd like to maybe add something to the face.

But it's great fun as it stands and is definitely worthy of its score.

The sounds are definitely worth the extra kilobytes in my opinion.

rotpad responds:

thanks

Enjoyable to begin with.

It's presented nicely enough and the game's fun for a wee while.

However, it does get a wee bit boring after you get so far, lose and start having to replay levels.

You can cheat by right-click forwarding, but I don't see that as a massive problem. Just the fact that I decided to do that maybe underlines another problem - a lack of variation?

Maybe you could have introduced more movement patterns, maybe had them move in circles, or had different sizes of lifts, or things you collect.

I kept at it for a while, but there didn't seem much point in carrying on to me since I'd seen the levels and realised that they really offer nothing new. And you don't seem to have an online scoreboard, so I don't understand why you need our name.

I suggest that you also have it so that if you lose your lives you can either continue and lose all your points or restart from the beginning. I think that might also help to make it more enjoyable.

I look forward to seeing a better, funkier version.

Stay funky,
Bez

SD-Syndicate responds:

Thanks For All The Reviews Guys, Theres Been Alot Of Great Adeas Here Which I Could And Most probaly Will Incorporate In The Game. I Release This Just As A Beta Really, But Seeing As Im Getting A Very Nice Responce Here I Think Im Gonna Have To Finally get It Finished. Thanks Alot Guys And Cheers For The Help :).

Rather boring.

The drawings are nice and have different style to the norm, but the interactivity is too limited and rather flawed.

Memorising a sequence isn't fun. Not when you're given no indication of what to press and die every time you make a mistake. The 'fridge magnets' went by far too fast, feeling unfair. The typing section was really flawed - whenever I got a button correct, the whole sequence jumped forward a bit and at one point, this made it almost impossible to do it 'properly'. The mouse-punching sections just seemed totally pointless.

As I said though, I liked your art. However, the plot wasn't that great and the jokes weren't enough to make this an entertaining package either.

All in all, it does look nice but it's just rather boring to play/watch.

Sorry to be so harsh as you've obviously spent a lot of time on it.

Id responds:

Good job taking on the challenge. I'll never understand why overly serious people watch comedies and still have expectations for them...**sigh*

Too unoriginal.

It's a decent game, but it's just been done so many times and there's so many other pong games... When I clicked on the name, I was really expecting some extra features or something else to make this a bit different.

The AI isn't great. I know it's not impossible, but it is near-impossible to win. It took me about 4 games to get a single point and that just seems silly.

The graphics were reasonably nice though.

rangi responds:

If it was easy , it wouldn't be enjoyable would it. This is meant to entertain for 5 minutes. Not bad for a game under 15kb.

Thanks about the graphics though , I'm a programmer so that was pretty much my first try at graphics.

I am BEhrooZ Bahman Shahriari. I am a man. For years, I have been (sometimes) called... BEZMAN!

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